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Turn loops into range-based form
and some things suggested by cppcheck and compiler warnings.
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@ -710,15 +710,14 @@ void Renderer::DrawDebugInfo()
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int a = 0;
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GLfloat color[3] = {0.0f, 1.0f, 1.0f};
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for (std::vector<EFBRectangle>::const_iterator it = stats.efb_regions.begin();
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it != stats.efb_regions.end(); ++it)
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for (const EFBRectangle& rect : stats.efb_regions)
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{
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GLfloat halfWidth = EFB_WIDTH / 2.0f;
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GLfloat halfHeight = EFB_HEIGHT / 2.0f;
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GLfloat x = (GLfloat) -1.0f + ((GLfloat)it->left / halfWidth);
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GLfloat y = (GLfloat) 1.0f - ((GLfloat)it->top / halfHeight);
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GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)it->right / halfWidth);
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GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)it->bottom / halfHeight);
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GLfloat x = (GLfloat) -1.0f + ((GLfloat)rect.left / halfWidth);
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GLfloat y = (GLfloat) 1.0f - ((GLfloat)rect.top / halfHeight);
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GLfloat x2 = (GLfloat) -1.0f + ((GLfloat)rect.right / halfWidth);
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GLfloat y2 = (GLfloat) 1.0f - ((GLfloat)rect.bottom / halfHeight);
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Vertices[a++] = x;
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Vertices[a++] = y;
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@ -1782,7 +1781,7 @@ void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
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{
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for(int x = 0; x < w; ++x)
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{
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for (auto delta = 0; delta < pixel_width; ++delta)
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for (int delta = 0; delta < pixel_width; ++delta)
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std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
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}
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}
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