mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 09:09:52 -06:00
Simplify the SCons build:
On OS X, build all code as Objective-C(++). Centralize framework handling. Cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -33,7 +33,5 @@ if dspenv['HAVE_WX']:
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dspenv.Append(
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LIBS = [ 'common', 'audiocommon' ],
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)
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if sys.platform == 'darwin':
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dspenv['FRAMEWORKS'] = [ 'CoreAudio', 'CoreServices', 'AudioUnit' ]
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dspenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -33,6 +33,10 @@
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#include <wx/sizer.h>
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#include <wx/listctrl.h>
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#include <wx/statline.h>
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#if defined(__APPLE__)
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//id is an objective-c++ type, wx team need to change this
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#define id toolid
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#endif
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#include <wx/aui/aui.h>
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#include "disassemble.h"
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@ -24,14 +24,14 @@ if env['HAVE_WX']:
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]
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lleenv = env.Clone()
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if env['HAVE_WX']:
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lleenv.Append(
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LIBS = [ 'dspcore', 'audiocommon', 'common', 'debugger_ui_util' ],
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LIBS = [ 'dspcore', 'audiocommon', 'common', 'debugger_ui_util' ],
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)
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else:
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lleenv.Append(
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LIBS = [ 'dspcore', 'audiocommon', 'common' ],
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)
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if sys.platform == 'darwin':
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lleenv['FRAMEWORKS'] = [ 'CoreAudio', 'CoreServices', 'AudioUnit' ]
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lleenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -15,6 +15,7 @@ files = [
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'GCPad.cpp',
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'Rumble.cpp',
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]
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if padenv['HAVE_WX']:
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files += [
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'ConfigJoypad.cpp',
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@ -25,7 +26,4 @@ padenv.Append(
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LIBS = [ 'inputcommon', 'common', ],
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)
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if sys.platform == 'darwin':
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padenv['FRAMEWORKS'] = ['CoreFoundation', 'System' ]
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padenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -15,7 +15,4 @@ padenv.Append(
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LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
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)
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if sys.platform == 'darwin':
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padenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'Cocoa', 'IOKit' ]
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padenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -25,8 +25,6 @@ files = [
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'PostProcessing.cpp',
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'FramebufferManager.cpp',
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]
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compileFlags = [
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]
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linkFlags = [
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]
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libs = [
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@ -50,45 +48,10 @@ if gfxenv['HAVE_WX']:
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if sys.platform == 'darwin':
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files += [ 'cocoaGL.m' ]
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compileFlags += [
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'-x',
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'objective-c++',
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]
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if sys.platform == 'win32':
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files += [ 'OS/Win32.cpp' ]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg']
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if gfxenv['HAVE_OPENCL']:
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gfxenv['FRAMEWORKS'] += ['OpenCL']
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conf.CheckPKG('OpenGL')
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if not conf.CheckPKG('Cg'):
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print name + " must have Cg framework from nvidia to be build"
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Return()
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elif sys.platform == 'win32':
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print name + " is assuming that you have opengl, glu, cg, and cggl"
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else:
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if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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print name + " must have opengl and glu to be build"
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Return()
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if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
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print name + " must have cg and cggl to be build"
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Return()
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if sys.platform == 'win32':
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print name + " is assuming that you have glew"
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else:
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if sys.platform == 'win32':
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files += [
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'OS/Win32.cpp'
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@ -98,16 +61,10 @@ if sys.platform == 'win32':
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]
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gfxenv['CPPPATH'] += libs
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conf.Finish()
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# Sanity check
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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gfxenv.Append(
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CXXFLAGS = compileFlags,
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LINKFLAGS = linkFlags,
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)
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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@ -47,34 +47,9 @@ gfxenv = env.Clone()
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if sys.platform == 'win32':
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files += [ 'Win32.cpp' ]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg']
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compileFlags = ['-x','objective-c++',]
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files += [ 'cocoaGL.m', ]
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conf.CheckPKG('OpenGL')
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if gfxenv['HAVE_OPENCL']:
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gfxenv['FRAMEWORKS'] += ['OpenCL']
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elif sys.platform == 'win32':
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print name + " is assuming that you have opengl, glu, cg, and cggl"
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else:
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if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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print name + " must have opengl and glu to be build"
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Return()
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if sys.platform == 'win32':
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print name + " is assuming that you have glew"
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else:
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if sys.platform == 'win32':
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files += [
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'Win32.cpp'
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@ -84,15 +59,10 @@ if sys.platform == 'win32':
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]
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gfxenv['CPPPATH'] += libs
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conf.Finish()
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# Sanity check
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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gfxenv.Append(
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LINKFLAGS = linkFlags,
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)
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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@ -19,6 +19,7 @@ files = [
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"Rumble.cpp",
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"UDPWiimote.cpp"
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]
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if wmenv['HAVE_WX']:
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files += [
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"ConfigBasicDlg.cpp",
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@ -28,27 +29,20 @@ if wmenv['HAVE_WX']:
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"ConfigRecording.cpp",
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"FillReport.cpp",
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]
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libs = [ 'common', 'inputcommon' ]
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cxxflags = [ ]
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if wmenv['HAVE_WIIUSE']:
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libs += [ 'wiiuse' ]
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files += [ "wiimote_real.cpp" ]
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files += [ "ReadWiimote.cpp" ]
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cxxflags += ['-DHAVE_WIIUSE']
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libs += [ 'wiiuse' ]
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files += [ "wiimote_real.cpp" ]
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files += [ "ReadWiimote.cpp" ]
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cxxflags += ['-DHAVE_WIIUSE']
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if sys.platform == 'darwin':
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wmenv.Append(
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CXXFLAGS = cxxflags,
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LINKFLAGS = ['-framework', 'IOBluetooth'],
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LIBS = libs,
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)
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wmenv['FRAMEWORKS'] = ['Cocoa', 'System']
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else:
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wmenv.Append(
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CXXFLAGS = cxxflags,
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LIBS = libs,
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)
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wmenv.Append(
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CXXFLAGS = cxxflags,
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LIBS = libs,
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)
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wmenv.SharedLibrary(env['plugin_dir']+name, files)
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@ -23,7 +23,4 @@ wiinewenv.Append(
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LIBS = [ 'inputplugincommon', 'inputcommon', 'common' ],
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)
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if sys.platform == 'darwin':
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wiinewenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'Cocoa', 'IOKit' ]
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wiinewenv.SharedLibrary(env['plugin_dir']+name, files)
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