Simplify the SCons build:

On OS X, build all code as Objective-C(++).

Centralize framework handling.

Cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2010-06-10 14:18:21 +00:00
parent de45e015cd
commit 404c625622
26 changed files with 110 additions and 253 deletions

View File

@ -25,8 +25,6 @@ files = [
'PostProcessing.cpp',
'FramebufferManager.cpp',
]
compileFlags = [
]
linkFlags = [
]
libs = [
@ -50,45 +48,10 @@ if gfxenv['HAVE_WX']:
if sys.platform == 'darwin':
files += [ 'cocoaGL.m' ]
compileFlags += [
'-x',
'objective-c++',
]
if sys.platform == 'win32':
files += [ 'OS/Win32.cpp' ]
tests = {'CheckPKG' : utils.CheckPKG}
conf = gfxenv.Configure(custom_tests = tests,
config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
if sys.platform == 'darwin':
gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg']
if gfxenv['HAVE_OPENCL']:
gfxenv['FRAMEWORKS'] += ['OpenCL']
conf.CheckPKG('OpenGL')
if not conf.CheckPKG('Cg'):
print name + " must have Cg framework from nvidia to be build"
Return()
elif sys.platform == 'win32':
print name + " is assuming that you have opengl, glu, cg, and cggl"
else:
if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
print name + " must have opengl and glu to be build"
Return()
if not conf.CheckPKG('Cg') or not conf.CheckPKG('CgGL'):
print name + " must have cg and cggl to be build"
Return()
if sys.platform == 'win32':
print name + " is assuming that you have glew"
else:
if not conf.CheckPKG('GLEW'):
print name + " must have glew to be build"
Return()
if sys.platform == 'win32':
files += [
'OS/Win32.cpp'
@ -98,16 +61,10 @@ if sys.platform == 'win32':
]
gfxenv['CPPPATH'] += libs
conf.Finish()
# Sanity check
if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
print "Must have wx to use wxgl"
Return()
gfxenv.Append(
CXXFLAGS = compileFlags,
LINKFLAGS = linkFlags,
)
gfxenv.SharedLibrary(
env['plugin_dir']+name,