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Simplify the SCons build:
On OS X, build all code as Objective-C(++). Centralize framework handling. Cleanup. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5645 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -47,34 +47,9 @@ gfxenv = env.Clone()
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if sys.platform == 'win32':
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files += [ 'Win32.cpp' ]
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tests = {'CheckPKG' : utils.CheckPKG}
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conf = gfxenv.Configure(custom_tests = tests,
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config_h=env['base_dir']+"Source/Core/Common/Src/Config.h")
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if sys.platform == 'darwin':
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gfxenv['FRAMEWORKS'] = ['CoreFoundation', 'System', 'OpenGL', 'Cocoa', 'Cg']
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compileFlags = ['-x','objective-c++',]
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files += [ 'cocoaGL.m', ]
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conf.CheckPKG('OpenGL')
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if gfxenv['HAVE_OPENCL']:
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gfxenv['FRAMEWORKS'] += ['OpenCL']
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elif sys.platform == 'win32':
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print name + " is assuming that you have opengl, glu, cg, and cggl"
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else:
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if not (conf.CheckPKG('GL') and conf.CheckPKG('GLU')):
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print name + " must have opengl and glu to be build"
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Return()
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if sys.platform == 'win32':
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print name + " is assuming that you have glew"
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else:
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if not conf.CheckPKG('GLEW'):
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print name + " must have glew to be build"
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Return()
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if sys.platform == 'win32':
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files += [
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'Win32.cpp'
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@ -84,15 +59,10 @@ if sys.platform == 'win32':
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]
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gfxenv['CPPPATH'] += libs
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conf.Finish()
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# Sanity check
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if gfxenv['USE_WX'] and not gfxenv['HAVE_WX']:
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print "Must have wx to use wxgl"
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Return()
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gfxenv.Append(
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LINKFLAGS = linkFlags,
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)
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gfxenv.SharedLibrary(
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env['plugin_dir']+name,
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