DolphinQt: Add GBA TAS input window

When emulated GBAs were added to Dolphin, it was possible to control them
using the GC TAS input window. (Z was mapped to Select.) Unaware of this,
I broke the functionality in b296248.

To make it possible to control emulated GBAs using TAS input again,
I'm adding a proper TAS input window for GBAs, with a real Select button
and no analog controls.
This commit is contained in:
JosJuice
2022-11-19 11:16:10 +01:00
parent d7593dd721
commit 40571cf13c
8 changed files with 164 additions and 15 deletions

View File

@ -26,6 +26,7 @@ class DragEnterEvent;
class FIFOPlayerWindow;
class FreeLookWindow;
class GameList;
class GBATASInputWindow;
class GCTASInputWindow;
class GraphicsWindow;
class HotkeyScheduler;
@ -228,6 +229,7 @@ private:
NetPlaySetupDialog* m_netplay_setup_dialog;
static constexpr int num_gc_controllers = 4;
std::array<GCTASInputWindow*, num_gc_controllers> m_gc_tas_input_windows{};
std::array<GBATASInputWindow*, num_gc_controllers> m_gba_tas_input_windows{};
static constexpr int num_wii_controllers = 4;
std::array<WiiTASInputWindow*, num_wii_controllers> m_wii_tas_input_windows{};