Add documentation to PerfQueryBase interface.

Remove the config field for perf queries (wasn't used for the new interface anyway).
Few other cleanups.
This commit is contained in:
NeoBrainX
2013-03-01 23:02:11 +01:00
parent 5a7bb2abfa
commit 4058b4c38a
7 changed files with 20 additions and 16 deletions

View File

@ -299,7 +299,6 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
// Later builds returned 1 for the high register. That caused the timer to actually count down, but made the challenge unbeatable because the game always thought you didn't clear any goop at all.
// Note that currently this functionality is only implemented in the D3D11 backend.
_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_BLEND_INPUT) & 0xFFFF;
//ERROR_LOG(VIDEO, "PQ_BLEND_INPUT: %d", g_video_backend->Video_GetQueryResult(PQ_BLEND_INPUT));
break;
case PE_PERF_BLEND_INPUT_H: