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Add documentation to PerfQueryBase interface.
Remove the config field for perf queries (wasn't used for the new interface anyway). Few other cleanups.
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@ -299,7 +299,6 @@ void Read16(u16& _uReturnValue, const u32 _iAddress)
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// Later builds returned 1 for the high register. That caused the timer to actually count down, but made the challenge unbeatable because the game always thought you didn't clear any goop at all.
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// Note that currently this functionality is only implemented in the D3D11 backend.
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_uReturnValue = g_video_backend->Video_GetQueryResult(PQ_BLEND_INPUT) & 0xFFFF;
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//ERROR_LOG(VIDEO, "PQ_BLEND_INPUT: %d", g_video_backend->Video_GetQueryResult(PQ_BLEND_INPUT));
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break;
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case PE_PERF_BLEND_INPUT_H:
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