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Game-specific video settings:
* Moved the config validity check to reflect the emulator enforced settings at the config dialog * Removed some obsolete validity checks * Corrected "EnablePixelLighting" typo in the ini files Fixes issue 4277. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7374 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -82,8 +82,6 @@ void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_D3D11;
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g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
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g_Config.backend_info.bSupportsEFBToRAM = true;
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g_Config.backend_info.bSupportsRealXFB = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bAllowSignedBytes = true;
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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@ -90,8 +90,6 @@ void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_D3D9;
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g_Config.backend_info.bUseRGBATextures = true;
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g_Config.backend_info.bSupportsEFBToRAM = true;
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g_Config.backend_info.bSupportsRealXFB = true;
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g_Config.backend_info.bSupports3DVision = true;
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g_Config.backend_info.bAllowSignedBytes = false;
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g_Config.backend_info.bSupportsDualSourceBlend = false;
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@ -131,8 +131,6 @@ void InitBackendInfo()
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{
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g_Config.backend_info.APIType = API_OPENGL;
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g_Config.backend_info.bUseRGBATextures = false;
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g_Config.backend_info.bSupportsEFBToRAM = true;
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g_Config.backend_info.bSupportsRealXFB = true;
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g_Config.backend_info.bSupports3DVision = false;
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g_Config.backend_info.bAllowSignedBytes = true;
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g_Config.backend_info.bSupportsDualSourceBlend = false; // supported, but broken
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