Reformat all the things!

This commit is contained in:
spycrab
2018-04-12 14:18:04 +02:00
parent d27e85e9d7
commit 40bb9974f2
179 changed files with 1888 additions and 991 deletions

View File

@ -263,11 +263,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" +
samples.str() + "; i++)\n"
" color += texelFetch(samp9, pos, i);\n"
" return color / " +
samples.str() + ";\n"
"}\n";
samples.str() +
"; i++)\n"
" color += texelFetch(samp9, pos, i);\n"
" return color / " +
samples.str() +
";\n"
"}\n";
}
else
{
@ -275,11 +277,13 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
"vec4 sampleEFB(ivec3 pos) {\n"
" vec4 color = vec4(0.0, 0.0, 0.0, 0.0);\n"
" for(int i=0; i<" +
samples.str() + "; i++)\n"
" color += texelFetch(samp9, pos.xy, i);\n"
" return color / " +
samples.str() + ";\n"
"}\n";
samples.str() +
"; i++)\n"
" color += texelFetch(samp9, pos.xy, i);\n"
" return color / " +
samples.str() +
";\n"
"}\n";
}
}
@ -316,21 +320,23 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
layers << m_EFBLayers;
std::string gs = "layout(triangles) in;\n"
"layout(triangle_strip, max_vertices = " +
vertices.str() + ") out;\n"
"flat out int layer;\n"
"void main()\n"
"{\n"
" for (int j = 0; j < " +
layers.str() + "; ++j) {\n"
" for (int i = 0; i < 3; ++i) {\n"
" layer = j;\n"
" gl_Layer = j;\n"
" gl_Position = gl_in[i].gl_Position;\n"
" EmitVertex();\n"
" }\n"
" EndPrimitive();\n"
" }\n"
"}\n";
vertices.str() +
") out;\n"
"flat out int layer;\n"
"void main()\n"
"{\n"
" for (int j = 0; j < " +
layers.str() +
"; ++j) {\n"
" for (int i = 0; i < 3; ++i) {\n"
" layer = j;\n"
" gl_Layer = j;\n"
" gl_Position = gl_in[i].gl_Position;\n"
" EmitVertex();\n"
" }\n"
" EndPrimitive();\n"
" }\n"
"}\n";
ProgramShaderCache::CompileShader(m_pixel_format_shaders[0], vs, ps_rgb8_to_rgba6,
(m_EFBLayers > 1) ? gs : "");

View File

@ -1302,24 +1302,24 @@ void Renderer::ApplyBlendingState(const BlendingState state, bool force)
}
else
{
const GLenum src_factors[8] = {
GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
useDualSource ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA};
const GLenum dst_factors[8] = {
GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
useDualSource ? GL_ONE_MINUS_SRC1_ALPHA : (GLenum)GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA};
const GLenum src_factors[8] = {GL_ZERO,
GL_ONE,
GL_DST_COLOR,
GL_ONE_MINUS_DST_COLOR,
useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
useDualSource ? GL_ONE_MINUS_SRC1_ALPHA :
(GLenum)GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA};
const GLenum dst_factors[8] = {GL_ZERO,
GL_ONE,
GL_SRC_COLOR,
GL_ONE_MINUS_SRC_COLOR,
useDualSource ? GL_SRC1_ALPHA : (GLenum)GL_SRC_ALPHA,
useDualSource ? GL_ONE_MINUS_SRC1_ALPHA :
(GLenum)GL_ONE_MINUS_SRC_ALPHA,
GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA};
if (state.blendenable)
{

View File

@ -226,11 +226,13 @@ public:
// COHERENT_BIT is set so we don't have to use a MemoryBarrier on write
// CLIENT_STORAGE_BIT is set since we access the buffer more frequently on the client side then
// server side
glBufferStorage(m_buffertype, m_size, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
(coherent ? GL_MAP_COHERENT_BIT : 0));
m_pointer = (u8*)glMapBufferRange(
m_buffertype, 0, m_size, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT));
glBufferStorage(m_buffertype, m_size, nullptr,
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
(coherent ? GL_MAP_COHERENT_BIT : 0));
m_pointer =
(u8*)glMapBufferRange(m_buffertype, 0, m_size,
GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT));
}
~BufferStorage()