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https://github.com/dolphin-emu/dolphin.git
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Fixed Issue 1711 (a bug that prevents some games from booting)
Thanks to chuvit's help Added safety check for CFrame::Update git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4759 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -138,78 +138,73 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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VideoFifo_CheckSwapRequest();
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// check if we are able to run this buffer
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if (_fifo.bFF_GPReadEnable && _fifo.CPReadWriteDistance && !_fifo.bFF_Breakpoint)
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while (_fifo.bFF_GPReadEnable && _fifo.CPReadWriteDistance && !(_fifo.bFF_BPEnable && _fifo.bFF_Breakpoint))
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{
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Common::AtomicStore(_fifo.CPReadIdle, 0);
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if (!fifoStateRun)
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break;
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while (_fifo.bFF_GPReadEnable && _fifo.CPReadWriteDistance)
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CommandProcessor::FifoCriticalEnter();
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// Create pointer to video data and send it to the VideoPlugin
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u32 readPtr = _fifo.CPReadPointer;
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u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
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// If we are in BP mode we only send 32B chunks to Video plugin for BP checking
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if (_fifo.bFF_BPEnable)
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{
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if (!fifoStateRun)
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break;
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// Create pointer to video data and send it to the VideoPlugin
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u32 readPtr = _fifo.CPReadPointer;
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u8 *uData = video_initialize.pGetMemoryPointer(readPtr);
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CommandProcessor::FifoCriticalEnter();
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// It looks like even in BP mode, we still can send all the chunks we have
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/*
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// if we are on BP mode we must send 32B chunks to Video plugin for BP checking
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// TODO (mb2): test & check if MP1/MP2 realy need this now.
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if (_fifo.bFF_BPEnable)
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// Sometimes we have already exceeded the BP even before it is set
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// so careful check is required
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if (
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(readPtr == _fifo.CPBreakpoint) ||
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(readPtr == _fifo.CPWritePointer) ||
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(_fifo.CPWritePointer < _fifo.CPBreakpoint)
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)
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{
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if (readPtr == _fifo.CPBreakpoint)
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{
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Common::AtomicStore(_fifo.bFF_Breakpoint, 1);
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CommandProcessor::UpdateInterruptsFromVideoPlugin();
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break;
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}
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Common::AtomicStore(_fifo.bFF_Breakpoint, 1);
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CommandProcessor::UpdateInterruptsFromVideoPlugin(true);
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break;
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}
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distToSend = 32;
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if ( readPtr >= _fifo.CPEnd)
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readPtr = _fifo.CPBase;
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else
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readPtr += 32;
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distToSend = 32;
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if ( readPtr >= _fifo.CPEnd)
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readPtr = _fifo.CPBase;
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else
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readPtr += 32;
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}
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else
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{
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distToSend = _fifo.CPReadWriteDistance;
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// send 1024B chunk max length to have better control over PeekMessages' period
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distToSend = distToSend > 1024 ? 1024 : distToSend;
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// add 32 bytes because the cp end points to the start of the last 32 byte chunk
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if ((distToSend + readPtr) >= (_fifo.CPEnd + 32)) // TODO: better?
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{
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distToSend =(_fifo.CPEnd + 32) - readPtr;
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readPtr = _fifo.CPBase;
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}
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else
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*/
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{
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distToSend = _fifo.CPReadWriteDistance;
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// send 1024B chunk max length to have better control over PeekMessages' period
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distToSend = distToSend > 1024 ? 1024 : distToSend;
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// add 32 bytes because the cp end points to the start of the last 32 byte chunk
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if ((distToSend + readPtr) >= (_fifo.CPEnd + 32)) // TODO: better?
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{
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distToSend =(_fifo.CPEnd + 32) - readPtr;
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readPtr = _fifo.CPBase;
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}
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else
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readPtr += distToSend;
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}
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// Execute new instructions found in uData
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Fifo_SendFifoData(uData, distToSend);
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Common::AtomicStore(_fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
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CommandProcessor::FifoCriticalLeave();
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// Those two are pretty important and must be called in the FIFO Loop.
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// If we don't, s_swapRequested (OGL only) or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequest();
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readPtr += distToSend;
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}
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Common::AtomicStore(_fifo.CPReadIdle, 1);
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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// Execute new instructions found in uData
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Fifo_SendFifoData(uData, distToSend);
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Common::AtomicStore(_fifo.CPReadPointer, readPtr);
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Common::AtomicAdd(_fifo.CPReadWriteDistance, -distToSend);
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CommandProcessor::FifoCriticalLeave();
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// Those two are pretty important and must be called in the FIFO Loop.
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// If we don't, s_swapRequested (OGL only) or s_efbAccessRequested won't be set to false
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// leading the CPU thread to wait in Video_BeginField or Video_AccessEFB thus slowing things down.
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VideoFifo_CheckEFBAccess();
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VideoFifo_CheckSwapRequest();
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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}
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else
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{
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Common::YieldCPU();
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}
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Common::YieldCPU();
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}
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fifo_exit_event.Set();
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}
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