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fast fix for pixel shader compilation in dx11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -129,6 +129,13 @@
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#endif // WIN32
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typedef enum
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{
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API_OPENGL,
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API_D3D9,
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API_D3D11
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} API_TYPE;
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// A macro to disallow the copy constructor and operator= functions
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// This should be used in the private: declarations for a class
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#define DISALLOW_COPY_AND_ASSIGN(TypeName) \
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