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fast fix for pixel shader compilation in dx11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -101,7 +101,7 @@ public:
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}
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};
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const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, u32 HLSL = 0);
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const char *GeneratePixelShaderCode(u32 texture_mask, bool dstAlphaEnable, API_TYPE ApiType);
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void GetPixelShaderId(PIXELSHADERUID *uid, u32 texturemask, u32 dstAlphaEnable);
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extern PIXELSHADERUID last_pixel_shader_uid;
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