fast fix for pixel shader compilation in dx11

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-06-14 03:09:44 +00:00
parent c759f7b3be
commit 41266b5ed0
7 changed files with 32 additions and 27 deletions

View File

@ -232,7 +232,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
}
// need to compile a new shader
const char* code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(), dstAlpha, 2);
const char* code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(), dstAlpha, API_D3D11);
ID3D10Blob* pbytecode;
if (!D3D::CompilePixelShader(code, strlen(code), &pbytecode))

View File

@ -334,7 +334,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
}
// OK, need to generate and compile it.
const char *code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(), dstAlpha, 2);
const char *code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(), dstAlpha, API_D3D9);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
static int counter = 0;

View File

@ -207,7 +207,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
newentry.frameCount = frameCount;
pShaderLast = &newentry.shader;
const char *code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(),
dstAlphaEnable);
dstAlphaEnable,API_OPENGL);
#if defined(_DEBUG) || defined(DEBUGFAST)
if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {