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fast fix for pixel shader compilation in dx11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -232,7 +232,7 @@ bool PixelShaderCache::SetShader(bool dstAlpha)
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}
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// need to compile a new shader
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const char* code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(), dstAlpha, 2);
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const char* code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(), dstAlpha, API_D3D11);
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ID3D10Blob* pbytecode;
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if (!D3D::CompilePixelShader(code, strlen(code), &pbytecode))
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