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fast fix for pixel shader compilation in dx11
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5687 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -207,7 +207,7 @@ FRAGMENTSHADER* PixelShaderCache::GetShader(bool dstAlphaEnable)
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newentry.frameCount = frameCount;
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pShaderLast = &newentry.shader;
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const char *code = GeneratePixelShaderCode(PixelShaderManager::GetTextureMask(),
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dstAlphaEnable);
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dstAlphaEnable,API_OPENGL);
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#if defined(_DEBUG) || defined(DEBUGFAST)
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if (g_ActiveConfig.iLog & CONF_SAVESHADERS && code) {
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