Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State

This commit is contained in:
Stenzek
2018-02-26 21:09:33 +10:00
parent fc1fe0672b
commit 41296db083
3 changed files with 0 additions and 15 deletions

View File

@ -28,9 +28,6 @@ void FlushPipeline()
void SetGenerationMode()
{
RasterizationState state = {};
state.Generate(bpmem, g_vertex_manager->GetCurrentPrimitiveType());
g_renderer->SetRasterizationState(state);
g_vertex_manager->SetRasterizationStateChanged();
}
@ -130,17 +127,11 @@ void SetViewport()
void SetDepthMode()
{
DepthState state = {};
state.Generate(bpmem);
g_renderer->SetDepthState(state);
g_vertex_manager->SetDepthStateChanged();
}
void SetBlendMode()
{
BlendingState state = {};
state.Generate(bpmem);
g_renderer->SetBlendingState(state);
g_vertex_manager->SetBlendingStateChanged();
}