Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State

This commit is contained in:
Stenzek
2018-02-26 21:09:33 +10:00
parent fc1fe0672b
commit 41296db083
3 changed files with 0 additions and 15 deletions

View File

@ -79,10 +79,7 @@ public:
};
virtual void SetPipeline(const AbstractPipeline* pipeline) {}
virtual void SetBlendingState(const BlendingState& state) {}
virtual void SetScissorRect(const MathUtil::Rectangle<int>& rc) {}
virtual void SetRasterizationState(const RasterizationState& state) {}
virtual void SetDepthState(const DepthState& state) {}
virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
virtual void SetSamplerState(u32 index, const SamplerState& state) {}
virtual void UnbindTexture(const AbstractTexture* texture) {}