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Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
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@ -79,10 +79,7 @@ public:
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};
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virtual void SetPipeline(const AbstractPipeline* pipeline) {}
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virtual void SetBlendingState(const BlendingState& state) {}
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virtual void SetScissorRect(const MathUtil::Rectangle<int>& rc) {}
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virtual void SetRasterizationState(const RasterizationState& state) {}
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virtual void SetDepthState(const DepthState& state) {}
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virtual void SetTexture(u32 index, const AbstractTexture* texture) {}
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virtual void SetSamplerState(u32 index, const SamplerState& state) {}
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virtual void UnbindTexture(const AbstractTexture* texture) {}
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