Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State

This commit is contained in:
Stenzek
2018-02-26 21:09:33 +10:00
parent fc1fe0672b
commit 41296db083
3 changed files with 0 additions and 15 deletions

View File

@ -106,9 +106,6 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
// Have to update the rasterization state for point/line cull modes.
m_current_primitive_type = new_primitive_type;
RasterizationState raster_state = {};
raster_state.Generate(bpmem, new_primitive_type);
g_renderer->SetRasterizationState(raster_state);
SetRasterizationStateChanged();
}