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Renderer: Remove now-redundant Set{Rasterization,Depth,Blending}State
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@ -106,9 +106,6 @@ DataReader VertexManagerBase::PrepareForAdditionalData(int primitive, u32 count,
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// Have to update the rasterization state for point/line cull modes.
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m_current_primitive_type = new_primitive_type;
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RasterizationState raster_state = {};
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raster_state.Generate(bpmem, new_primitive_type);
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g_renderer->SetRasterizationState(raster_state);
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SetRasterizationStateChanged();
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}
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