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@ -33,13 +33,13 @@ extern int frameCount;
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enum
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{
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TEMP_SIZE = (2048 * 2048 * 4),
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TEXTURE_KILL_THRESHOLD = 200,
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};
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TextureCache *g_texture_cache;
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GC_ALIGNED16(u8 *TextureCache::temp) = NULL;
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unsigned int TextureCache::temp_size;
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TextureCache::TexCache TextureCache::textures;
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bool TextureCache::DeferredInvalidate;
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@ -50,8 +50,9 @@ TextureCache::TCacheEntryBase::~TCacheEntryBase()
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TextureCache::TextureCache()
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{
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temp_size = 2048 * 2048 * 4;
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if (!temp)
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temp = (u8*)AllocateAlignedMemory(TEMP_SIZE,16);
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temp = (u8*)AllocateAlignedMemory(temp_size, 16);
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TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
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if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
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HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
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@ -178,6 +179,88 @@ void TextureCache::ClearRenderTargets()
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iter->second->type = TCET_NORMAL;
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}
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bool TextureCache::CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels)
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{
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// Just checking if the necessary files exist, if they can't be loaded or have incorrect dimensions LODs will be black
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char texBasePathTemp[MAX_PATH];
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char texPathTemp[MAX_PATH];
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sprintf(texBasePathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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for (unsigned int level = 1; level < levels; ++level)
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{
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sprintf(texPathTemp, "%s_mip%i", texBasePathTemp, level);
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if (!HiresTextures::HiresTexExists(texPathTemp))
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{
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if (level > 1)
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WARN_LOG(VIDEO, "Couldn't find custom texture LOD with index %i (filename: %s), disabling custom LODs for this texture", level, texPathTemp);
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return false;
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}
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}
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return true;
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}
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PC_TexFormat TextureCache::LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height)
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{
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char texPathTemp[MAX_PATH];
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unsigned int newWidth = 0;
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unsigned int newHeight = 0;
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if (level == 0)
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sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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else
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sprintf(texPathTemp, "%s_%08x_%i_mip%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat, level);
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unsigned int required_size = 0;
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PC_TexFormat ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
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if (ret == PC_TEX_FMT_NONE && temp_size < required_size)
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{
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// Allocate more memory and try again
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// TODO: Should probably check if newWidth and newHeight are texture dimensions which are actually supported by the current video backend
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temp_size = required_size;
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FreeAlignedMemory(temp);
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temp = (u8*)AllocateAlignedMemory(temp_size, 16);
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ret = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, &required_size, texformat, temp_size, temp);
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}
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if (ret != PC_TEX_FMT_NONE)
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{
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width = newWidth;
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height = newHeight;
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}
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return ret;
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}
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void TextureCache::DumpTexture(TCacheEntryBase* entry, unsigned int level)
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{
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char szTemp[MAX_PATH];
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
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// make sure that the directory exists
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if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
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File::CreateDir(szDir.c_str());
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// For compatibility with old texture packs, don't print the LOD index for level 0.
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// TODO: TLUT format should actually be stored in filename? :/
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if (level == 0)
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{
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sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF);
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}
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else
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{
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sprintf(szTemp, "%s/%s_%08x_%i_mip%i.png", szDir.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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(u32) (entry->hash & 0x00000000FFFFFFFFLL), entry->format & 0xFFFF, level);
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}
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if (false == File::Exists(szTemp))
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entry->Save(szTemp, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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u32 address, unsigned int width, unsigned int height, int texformat,
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unsigned int tlutaddr, int tlutfmt, bool UseNativeMips, unsigned int maxlevel, bool from_tmem)
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@ -194,6 +277,9 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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const unsigned int nativeW = width;
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const unsigned int nativeH = height;
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bool using_custom_texture = false;
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bool using_custom_lods = false;
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u32 texID = address;
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u64 tex_hash = TEXHASH_INVALID; // Hash assigned to texcache entry (also used to generate filenames used for texture dumping and custom texture lookup)
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u64 tlut_hash = TEXHASH_INVALID;
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@ -272,21 +358,15 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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}
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}
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if (g_ActiveConfig.bHiresTextures)
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{
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// Load Custom textures
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char texPathTemp[MAX_PATH];
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unsigned int newWidth = width;
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unsigned int newHeight = height;
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sprintf(texPathTemp, "%s_%08x_%i", SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(), (u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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pcfmt = HiresTextures::GetHiresTex(texPathTemp, &newWidth, &newHeight, texformat, temp);
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pcfmt = LoadCustomTexture(tex_hash, texformat, 0, width, height);
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if (pcfmt != PC_TEX_FMT_NONE)
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{
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expandedWidth = width = newWidth;
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expandedHeight = height = newHeight;
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expandedWidth = width;
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expandedHeight = height;
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using_custom_texture = true;
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}
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}
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@ -297,13 +377,12 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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bool isPow2;
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unsigned int texLevels;
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UseNativeMips = UseNativeMips && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
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isPow2 = !((width & (width - 1)) || (height & (height - 1)));
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texLevels = (isPow2 && UseNativeMips && maxlevel) ?
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GetPow2(std::max(width, height)) : !isPow2;
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if ((texLevels > (maxlevel + 1)) && maxlevel)
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texLevels = maxlevel + 1;
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texLevels = (isPow2 && maxlevel) ? GetPow2(std::max(width, height)) : !isPow2;
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texLevels = maxlevel ? std::min(texLevels, maxlevel + 1) : texLevels;
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using_custom_lods = using_custom_texture && CheckForCustomTextureLODs(tex_hash, texformat, texLevels);
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UseNativeMips = UseNativeMips && !using_custom_lods && (width == nativeW && height == nativeH); // Only load native mips if their dimensions fit to our virtual texture dimensions
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texLevels = (UseNativeMips || using_custom_lods) ? texLevels : !isPow2;
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// create the entry/texture
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if (NULL == entry) {
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@ -329,8 +408,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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// load texture
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entry->Load(width, height, expandedWidth, 0, (texLevels == 0));
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if (g_ActiveConfig.bDumpTextures && !using_custom_texture)
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DumpTexture(entry, 0);
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// load mips - TODO: Loading mipmaps from tmem is untested!
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if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE)
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if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && UseNativeMips)
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{
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const unsigned int bsdepth = TexDecoder_GetTexelSizeInNibbles(texformat);
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@ -361,31 +443,33 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int stage,
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TexDecoder_Decode(temp, *ptr, expandedWidth, expandedHeight, texformat, tlutaddr, tlutfmt, g_ActiveConfig.backend_info.bUseRGBATextures);
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entry->Load(currentWidth, currentHeight, expandedWidth, level, false);
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if (g_ActiveConfig.bDumpTextures)
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DumpTexture(entry, level);
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*ptr += ((std::max(mipWidth, bsw) * std::max(mipHeight, bsh) * bsdepth) >> 1);
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mipWidth >>= 1;
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mipHeight >>= 1;
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++level;
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}
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}
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// TODO: won't this cause loaded hires textures to be dumped as well?
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// dump texture to file
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if (g_ActiveConfig.bDumpTextures)
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else if (texLevels > 1 && pcfmt != PC_TEX_FMT_NONE && using_custom_lods)
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{
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char szTemp[MAX_PATH];
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std::string szDir = File::GetUserPath(D_DUMPTEXTURES_IDX) +
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID;
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unsigned int level = 1;
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unsigned int mipWidth = (width + 1) >> 1;
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unsigned int mipHeight = (height + 1) >> 1;
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// make sure that the directory exists
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if (false == File::Exists(szDir) || false == File::IsDirectory(szDir))
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File::CreateDir(szDir.c_str());
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while ((mipHeight || mipWidth) && (level < texLevels))
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{
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unsigned int currentWidth = (mipWidth > 0) ? mipWidth : 1;
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unsigned int currentHeight = (mipHeight > 0) ? mipHeight : 1;
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sprintf(szTemp, "%s/%s_%08x_%i.png", szDir.c_str(),
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str(),
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(u32) (tex_hash & 0x00000000FFFFFFFFLL), texformat);
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LoadCustomTexture(tex_hash, texformat, level, currentWidth, currentHeight);
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entry->Load(currentWidth, currentHeight, currentWidth, level, false);
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if (false == File::Exists(szTemp))
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entry->Save(szTemp);
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mipWidth >>= 1;
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mipHeight >>= 1;
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++level;
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}
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}
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INCSTAT(stats.numTexturesCreated);
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