GeckoCodeWidget: Take game ID and revision directly instead of through GameFile.

This commit is contained in:
Admiral H. Curtiss
2021-06-06 21:25:37 +02:00
parent 1fbe56210a
commit 414e0f4598
4 changed files with 14 additions and 12 deletions

View File

@ -4,6 +4,8 @@
#include "DolphinQt/Config/GeckoCodeWidget.h"
#include <utility>
#include <QCursor>
#include <QFontDatabase>
#include <QFormLayout>
@ -28,9 +30,10 @@
#include "UICommon/GameFile.h"
GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
: m_game(game), m_game_id(game.GetGameID()), m_gametdb_id(game.GetGameTDBID()),
m_game_revision(game.GetRevision()), m_restart_required(restart_required)
GeckoCodeWidget::GeckoCodeWidget(std::string game_id, std::string gametdb_id, u16 game_revision,
bool restart_required)
: m_game_id(std::move(game_id)), m_gametdb_id(std::move(gametdb_id)),
m_game_revision(game_revision), m_restart_required(restart_required)
{
CreateWidgets();
ConnectWidgets();