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Begin implementing save states to video software. Kind of works, sometimes.
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@ -21,6 +21,7 @@
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#include "Common.h"
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#include "NativeVertexFormat.h"
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#include "ChunkFile.h"
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class SetupUnit
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{
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@ -45,6 +46,7 @@ public:
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OutputVertexData* GetVertex() { return m_VertWritePointer; }
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void SetupVertex();
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void DoState(PointerWrap &p);
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};
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#endif
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