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InputCommon/ControllerInterface: Make devices mutex recursive so RemoveDevice can be used within UpdateInput.
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@ -93,7 +93,7 @@ void ControllerInterface::RefreshDevices()
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return;
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{
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std::lock_guard<std::mutex> lk(m_devices_mutex);
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std::lock_guard lk(m_devices_mutex);
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m_devices.clear();
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}
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@ -131,6 +131,7 @@ void ControllerInterface::RefreshDevices()
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#ifdef CIFACE_USE_DUALSHOCKUDPCLIENT
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ciface::DualShockUDPClient::PopulateDevices();
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#endif
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ciface::Wiimote::PopulateDevices();
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m_is_populating_devices = false;
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InvokeDevicesChangedCallbacks();
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@ -146,7 +147,7 @@ void ControllerInterface::Shutdown()
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m_is_init = false;
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{
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std::lock_guard<std::mutex> lk(m_devices_mutex);
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std::lock_guard lk(m_devices_mutex);
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for (const auto& d : m_devices)
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{
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@ -193,7 +194,7 @@ void ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device
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return;
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{
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std::lock_guard<std::mutex> lk(m_devices_mutex);
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std::lock_guard lk(m_devices_mutex);
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const auto is_id_in_use = [&device, this](int id) {
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return std::any_of(m_devices.begin(), m_devices.end(), [&device, &id](const auto& d) {
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@ -229,7 +230,7 @@ void ControllerInterface::AddDevice(std::shared_ptr<ciface::Core::Device> device
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void ControllerInterface::RemoveDevice(std::function<bool(const ciface::Core::Device*)> callback)
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{
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{
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std::lock_guard<std::mutex> lk(m_devices_mutex);
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std::lock_guard lk(m_devices_mutex);
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auto it = std::remove_if(m_devices.begin(), m_devices.end(), [&callback](const auto& dev) {
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if (callback(dev.get()))
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{
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@ -251,7 +252,7 @@ void ControllerInterface::UpdateInput()
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// Don't block the UI or CPU thread (to avoid a short but noticeable frame drop)
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if (m_devices_mutex.try_lock())
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{
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std::lock_guard<std::mutex> lk(m_devices_mutex, std::adopt_lock);
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std::lock_guard lk(m_devices_mutex, std::adopt_lock);
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for (const auto& d : m_devices)
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d->UpdateInput();
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}
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