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Vulkan: Implement post-processing backend
No new features, just parity with OpenGL.
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@ -21,6 +21,8 @@ public:
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RasterFont();
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~RasterFont();
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const Texture2D* GetTexture() const;
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bool Initialize();
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void PrintMultiLineText(VkRenderPass render_pass, const std::string& text, float start_x,
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