From 417bfb2630b40956a62c9ff9868965ea4d9caded Mon Sep 17 00:00:00 2001 From: John Chadwick Date: Sat, 24 Aug 2013 21:43:33 -0400 Subject: [PATCH] Send pad buffer to clients when they join; fixes issue 6524. --- Source/Core/Core/Src/NetPlayServer.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Source/Core/Core/Src/NetPlayServer.cpp b/Source/Core/Core/Src/NetPlayServer.cpp index 30b1d26664..0fd404ea03 100644 --- a/Source/Core/Core/Src/NetPlayServer.cpp +++ b/Source/Core/Core/Src/NetPlayServer.cpp @@ -187,6 +187,12 @@ unsigned int NetPlayServer::OnConnect(sf::SocketTCP& socket) socket.Send(spac); } + // send the pad buffer value + spac.Clear(); + spac << (MessageId)NP_MSG_PAD_BUFFER; + spac << (u32)m_target_buffer_size; + socket.Send(spac); + // sync values with new client std::map::const_iterator i,