DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.

This WILL temporarily break the Linux and MacOSX builds but should be easy to fix.

Things left to do:
  * The UI on the new Audio tab for the LLE/HLE choice is ugly
  * At times the code still look "plugin-y" and needs cleanup
  * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2011-01-28 18:39:30 +00:00
parent 976420b9d5
commit 419d6a244b
116 changed files with 1271 additions and 3914 deletions

View File

@ -25,6 +25,7 @@
#include "CoreTiming.h"
#include "OnFrame.h"
#include "HW/Wiimote.h"
#include "HW/DSP.h"
#include "HW/HW.h"
#include "PowerPC/PowerPC.h"
#include "PowerPC/JitCommon/JitBase.h"
@ -89,7 +90,7 @@ void DoState(PointerWrap &p)
// Begin with video plugin, so that it gets a chance to clear it's caches and writeback modified things to RAM
CPluginManager &pm = CPluginManager::GetInstance();
pm.GetVideo()->DoState(p.GetPPtr(), p.GetMode());
pm.GetDSP()->DoState(p.GetPPtr(), p.GetMode());
if (Core::g_CoreStartupParameter.bWii)
Wiimote::DoState(p.GetPPtr(), p.GetMode());
PowerPC::DoState(p);