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https://github.com/dolphin-emu/dolphin.git
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DSP plugin merge - the two DSP plugins are now gone and all the code has been merged into Dolphin.
This WILL temporarily break the Linux and MacOSX builds but should be easy to fix. Things left to do: * The UI on the new Audio tab for the LLE/HLE choice is ugly * At times the code still look "plugin-y" and needs cleanup * The two plugins should be merged further. DSPHLE should use the emulated memory etc of DSPLLE as much as possible, so that simply saving the DSPLLE state is enough. This would also bring the possibility of savestate compatibility between the two plugins. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6947 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -44,6 +44,8 @@ Core::GetWindowHandle().
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#include "CheatsWindow.h"
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#include "LuaWindow.h"
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#include "AboutDolphin.h"
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#include "DSPHLEConfigDlg.h"
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#include "DSPLLEConfigDlg.h"
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#include "GameListCtrl.h"
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#include "BootManager.h"
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#include "LogWindow.h"
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@ -1059,18 +1061,15 @@ void CFrame::OnPluginGFX(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnPluginDSP(wxCommandEvent& WXUNUSED (event))
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{
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#ifdef _WIN32
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Disable(); // Fake a modal dialog
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#endif
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CPluginManager::GetInstance().OpenConfig(
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this,
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SConfig::GetInstance().m_LocalCoreStartupParameter.m_strDSPPlugin.c_str(),
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PLUGIN_TYPE_DSP
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);
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#ifdef _WIN32
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Enable();
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Raise();
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#endif
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPHLE) {
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DSPConfigDialogHLE *dlg = new DSPConfigDialogHLE(this);
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dlg->ShowModal();
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dlg->Destroy();
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} else {
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DSPConfigDialogLLE *dlg = new DSPConfigDialogLLE(this);
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dlg->ShowModal();
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dlg->Destroy();
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}
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}
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void CFrame::OnPluginPAD(wxCommandEvent& WXUNUSED (event))
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