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VideoCommon: Make dst_alpha state implicit.
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@ -19,7 +19,7 @@ public:
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static void Clear();
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static void Shutdown();
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static void LoadAndSetActiveShaders(DSTALPHA_MODE ps_dst_alpha_mode, u32 gs_primitive_type);
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static void LoadAndSetActiveShaders(u32 gs_primitive_type);
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template <class UidType, class ShaderCacheType>
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static D3D12_SHADER_BYTECODE InsertByteCode(const UidType& uid, ShaderCacheType* shader_cache,
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@ -43,7 +43,7 @@ private:
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static void SetCurrentPrimitiveTopology(u32 gs_primitive_type);
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static void HandleGSUIDChange(GeometryShaderUid gs_uid, u32 gs_primitive_type);
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static void HandlePSUIDChange(PixelShaderUid ps_uid, DSTALPHA_MODE ps_dst_alpha_mode);
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static void HandlePSUIDChange(PixelShaderUid ps_uid);
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static void HandleVSUIDChange(VertexShaderUid vs_uid);
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};
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}
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