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VideoCommon: Make dst_alpha state implicit.
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@ -62,8 +62,8 @@ public:
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};
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static PCacheEntry GetShaderProgram();
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static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
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static void GetShaderId(SHADERUID* uid, DSTALPHA_MODE dstAlphaMode, u32 primitive_type);
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static SHADER* SetShader(u32 primitive_type);
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static void GetShaderId(SHADERUID* uid, u32 primitive_type);
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static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
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const std::string& gcode = "");
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