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Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@852 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -606,21 +606,26 @@ void WriteStage(char *&p, int n, u32 texture_mask)
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int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
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if(!bHasIndStage) {
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// calc tevcord
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//tevcoord.xy = texdim[1].xy * uv1.xy / uv1.z;
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int OurTexCoord = 0;
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if(bpmem.genMode.numtexgens)
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OurTexCoord = texcoord;
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else
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OurTexCoord = 0;
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if( texture_mask & (1<<texmap) ) {
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// nonpow2
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if( texfun == XF_TEXPROJ_STQ )
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WRITE(p,"tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, texcoord);
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WRITE(p,"tevcoord.xy = uv%d.xy / uv%d.z;\n", texcoord, OurTexCoord);
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else
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WRITE(p,"tevcoord.xy = uv%d.xy;\n", texcoord);
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WRITE(p,"tevcoord.xy = uv%d.xy;\n", OurTexCoord);
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WrapNonPow2Tex(p, "tevcoord", texmap, texture_mask);
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}
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else {
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if( texfun == XF_TEXPROJ_STQ ) {
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WRITE(p,"tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, texcoord, texcoord);
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}
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else {
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WRITE(p,"tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, texcoord);
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}
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if( texfun == XF_TEXPROJ_STQ )
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WRITE(p,"tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy / uv%d.z;\n", texmap, OurTexCoord , OurTexCoord );
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else
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WRITE(p,"tevcoord.xy = "I_TEXDIMS"[%d].xy * uv%d.xy;\n", texmap, OurTexCoord);
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}
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}
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else if( texture_mask & (1<<texmap) ) {
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