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Finish implementing gamma correction in DX9.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6697 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -90,7 +90,7 @@ Renderer::~Renderer()
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prev_efb_format = (unsigned int)-1;
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}
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma)
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void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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if (!fbWidth || !fbHeight)
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return;
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