mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
OpenGL: Reimplement shader uid debugging.
This commit is contained in:
@ -51,6 +51,11 @@ public:
|
||||
return memcmp(this->values, obj.values, sizeof(values)) == 0;
|
||||
}
|
||||
|
||||
bool operator != (const ShaderUid& obj) const
|
||||
{
|
||||
return memcmp(this->values, obj.values, sizeof(values)) != 0;
|
||||
}
|
||||
|
||||
// TODO: Store last frame used and order by that? makes much more sense anyway...
|
||||
bool operator < (const ShaderUid& obj) const
|
||||
{
|
||||
|
Reference in New Issue
Block a user