mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -151,35 +151,31 @@ CPanel::CPanel(
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case WIIMOTE_DISCONNECT:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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if (main_frame->bNoWiimoteMsg)
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main_frame->bNoWiimoteMsg = false;
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const int wiimote_idx = lParam;
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const int wiimote_num = wiimote_idx + 1;
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//Auto reconnect if option is turned on.
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//TODO: Make this only auto reconnect wiimotes that have the option activated.
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SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
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if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
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{
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GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
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NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
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}
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else
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{
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int wiimote_idx = lParam;
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int wiimote_num = wiimote_idx + 1;
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//Auto reconnect if option is turned on.
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//TODO: Make this only auto reconnect wiimotes that have the option activated.
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SConfig::GetInstance().LoadSettingsWii();//Make sure we are using the newest settings.
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if (SConfig::GetInstance().m_WiiAutoReconnect[wiimote_idx])
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{
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// The Wiimote has been disconnected, we offer reconnect here.
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wxMessageDialog *dlg = new wxMessageDialog(
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this,
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wxString::Format(_("Wiimote %i has been disconnected by system.\nMaybe this game doesn't support multi-wiimote,\nor maybe it is due to idle time out or other reason.\nDo you want to reconnect immediately?"), wiimote_num),
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_("Reconnect Wiimote Confirm"),
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wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
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wxDefaultPosition);
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if (dlg->ShowModal() == wxID_YES)
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GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
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NOTICE_LOG(WIIMOTE, "Wiimote %i has been auto-reconnected...", wiimote_num);
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}
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else
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{
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// The Wiimote has been disconnected, we offer reconnect here.
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wxMessageDialog *dlg = new wxMessageDialog(
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this,
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wxString::Format(_("Wiimote %i has been disconnected by system.\nMaybe this game doesn't support multi-wiimote,\nor maybe it is due to idle time out or other reason.\nDo you want to reconnect immediately?"), wiimote_num),
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_("Reconnect Wiimote Confirm"),
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wxYES_NO | wxSTAY_ON_TOP | wxICON_INFORMATION, //wxICON_QUESTION,
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wxDefaultPosition);
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if (dlg->ShowModal() == wxID_YES)
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GetUsbPointer()->AccessWiiMote(wiimote_idx | 0x100)->Activate(true);
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dlg->Destroy();
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}
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dlg->Destroy();
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}
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}
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}
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@ -341,7 +337,6 @@ CFrame::CFrame(wxFrame* parent,
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long style)
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: CRenderFrame(parent, id, title, pos, size, style)
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, g_pCodeWindow(NULL), g_NetPlaySetupDiag(NULL), g_CheatsWindow(NULL)
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, bRenderToMain(false), bNoWiimoteMsg(false)
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, m_ToolBar(NULL), m_ToolBarDebug(NULL), m_ToolBarAui(NULL)
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, m_GameListCtrl(NULL), m_Panel(NULL)
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, m_RenderFrame(NULL), m_RenderParent(NULL)
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@ -602,22 +597,10 @@ void CFrame::OnResize(wxSizeEvent& event)
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#ifdef _WIN32
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WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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switch (nMsg)
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{
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case WM_SYSCOMMAND:
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switch (wParam & 0xFFF0)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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break;
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default:
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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break;
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default:
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if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
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return 0;
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else
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return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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}
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return 0;
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}
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#endif
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@ -887,7 +870,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event)
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DoStop();
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// Screenshot hotkey
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else if (IsHotkey(event, HK_SCREENSHOT))
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Core::ScreenShot();
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Core::SaveScreenShot();
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// Wiimote connect and disconnect hotkeys
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else if (IsHotkey(event, HK_WIIMOTE1_CONNECT))
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WiimoteId = 0;
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