mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -51,10 +51,6 @@
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IMPLEMENT_APP(DolphinApp)
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BEGIN_EVENT_TABLE(DolphinApp, wxApp)
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EVT_TIMER(wxID_ANY, DolphinApp::AfterInit)
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END_EVENT_TABLE()
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#include <wx/stdpaths.h>
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bool wxMsgAlert(const char*, const char*, bool, int);
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std::string wxStringTranslator(const char *);
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@ -325,12 +321,6 @@ bool DolphinApp::OnInit()
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SetTopWindow(main_frame);
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main_frame->SetMinSize(wxSize(400, 300));
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// Postpone final actions until event handler is running.
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// Updating the game list makes use of wxProgressDialog which may
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// only be run after OnInit() when the event handler is running.
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m_afterinit = new wxTimer(this, wxID_ANY);
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m_afterinit->Start(1, wxTIMER_ONE_SHOT);
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return true;
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}
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@ -339,15 +329,12 @@ void DolphinApp::MacOpenFile(const wxString &fileName)
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FileToLoad = fileName;
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LoadFile = true;
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if (m_afterinit == NULL)
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if (IsMainLoopRunning())
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main_frame->BootGame(std::string(FileToLoad.mb_str()));
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}
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void DolphinApp::AfterInit(wxTimerEvent& WXUNUSED(event))
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int DolphinApp::MainLoop()
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{
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delete m_afterinit;
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m_afterinit = NULL;
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if (!BatchMode)
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main_frame->UpdateGameList();
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@ -375,6 +362,8 @@ void DolphinApp::AfterInit(wxTimerEvent& WXUNUSED(event))
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}
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}
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}
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return wxApp::MainLoop();
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}
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void DolphinApp::InitLanguageSupport()
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@ -582,7 +571,7 @@ void Host_UpdateBreakPointView()
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bool Host_GetKeyState(int keycode)
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{
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#ifdef _WIN32
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return GetAsyncKeyState(keycode);
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return (0 != GetAsyncKeyState(keycode));
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#elif defined __WXGTK__
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std::unique_lock<std::recursive_mutex> lk(main_frame->keystate_lock, std::try_to_lock);
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if (!lk.owns_lock())
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@ -627,14 +616,6 @@ void Host_SetStartupDebuggingParameters()
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StartUp.bEnableDebugging = main_frame->g_pCodeWindow ? true : false; // RUNNING_DEBUG
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}
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void Host_SetWaitCursor(bool enable)
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{
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if (enable)
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wxBeginBusyCursor();
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else
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wxEndBusyCursor();
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}
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void Host_UpdateStatusBar(const char* _pText, int Field)
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{
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wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATESTATUSBAR);
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