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synced 2025-07-21 05:09:34 -06:00
A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,6 +24,7 @@
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#include "RenderBase.h"
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#include "VideoBackendBase.h"
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#include "Core.h"
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#include "Host.h"
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namespace EmuWindow
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{
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@ -190,7 +191,7 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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if (m_hParent == NULL)
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{
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// Stop the game
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PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
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//PostMessage(m_hParent, WM_USER, WM_USER_STOP, 0);
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}
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break;
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@ -319,7 +320,7 @@ HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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// 3. Request window sizes which actually make the client area map to a common resolution
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HWND Ret;
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int x=0, y=0, width=640, height=480;
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Core::Callback_VideoGetWindowSize(x, y, width, height);
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Host_GetRenderWindowSize(x, y, width, height);
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// TODO: Don't show if fullscreen
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Ret = OpenWindow(hParent, hInstance, width, height, title);
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