A bit of cleanup to Core Init/Stop, Frame, and Main. Cleanup XAudio2 to attempt to fix the crash on stop(didn't help :p). For some reason CFrame::DoStop is called twice.(might be the issue)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7353 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-15 23:09:12 +00:00
parent e77059d30c
commit 41c98f982e
31 changed files with 618 additions and 763 deletions

View File

@ -296,7 +296,7 @@ void XEventThread()
case ClientMessage:
if ((unsigned long) event.xclient.data.l[0] ==
XInternAtom(GLWin.evdpy, "WM_DELETE_WINDOW", False))
Core::Callback_CoreMessage(WM_USER_STOP);
Host_Message(WM_USER_STOP);
if ((unsigned long) event.xclient.data.l[0] ==
XInternAtom(GLWin.evdpy, "RESIZE", False))
XMoveResizeWindow(GLWin.evdpy, GLWin.win,
@ -317,7 +317,7 @@ void XEventThread()
bool OpenGL_Create(void *&window_handle)
{
int _tx, _ty, _twidth, _theight;
Core::Callback_VideoGetWindowSize(_tx, _ty, _twidth, _theight);
Host_GetRenderWindowSize(_tx, _ty, _twidth, _theight);
// Control window size and picture scaling
s_backbuffer_width = _twidth;
@ -519,7 +519,7 @@ bool OpenGL_MakeCurrent()
return wglMakeCurrent(hDC, hRC) ? true : false;
#elif defined(HAVE_X11) && HAVE_X11
#if defined(HAVE_WX) && (HAVE_WX)
Core::Callback_VideoGetWindowSize(GLWin.x, GLWin.y,
Host_GetRenderWindowSize(GLWin.x, GLWin.y,
(int&)GLWin.width, (int&)GLWin.height);
XMoveResizeWindow(GLWin.dpy, GLWin.win, GLWin.x, GLWin.y,
GLWin.width, GLWin.height);

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@ -59,6 +59,7 @@
#include "Debugger.h"
#include "Core.h"
#include "OnFrame.h"
#include "Host.h"
#include "main.h" // Local
#ifdef _WIN32
@ -1613,17 +1614,4 @@ bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle
return result;
}
void Renderer::SetWindowSize(int width, int height)
{
if (width < 1)
width = 1;
if (height < 1)
height = 1;
// Scale the window size by the EFB scale.
CalculateTargetScale(width, height, width, height);
Core::Callback_VideoRequestWindowSize(width, height);
}
}

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@ -49,8 +49,6 @@ public:
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
void SetWindowSize(int width, int height);
void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4);
void SetPSConstant4fv(unsigned int const_number, const float *f);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);

View File

@ -92,6 +92,7 @@ Make AA apply instantly during gameplay if possible
#include "DLCache.h"
#include "FramebufferManager.h"
#include "Core.h"
#include "Host.h"
#include "VideoState.h"
#include "VideoBackend.h"
@ -211,7 +212,7 @@ void VideoBackend::Video_Prepare()
DLCache::Init();
// Notify the core that the video backend is ready
Core::Callback_CoreMessage(WM_USER_CREATE);
Host_Message(WM_USER_CREATE);
}
void VideoBackend::Shutdown()