TextureCacheBase: Support loading custom mipmaps.

This commit is contained in:
NeoBrainX
2012-05-12 14:31:38 +02:00
parent a5e68ab10e
commit 41d37ab0a0
4 changed files with 71 additions and 17 deletions

View File

@ -90,7 +90,13 @@ void Init(const char *gameCode)
}
}
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data)
bool HiresTexExists(const char* filename)
{
std::string key(filename);
return textureMap.find(key) != textureMap.end();
}
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data)
{
std::string key(fileName);