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TextureCacheBase: Support loading custom mipmaps.
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@ -25,7 +25,8 @@
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namespace HiresTextures
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{
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void Init(const char *gameCode);
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PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data);
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bool HiresTexExists(const char *filename);
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PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data);
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};
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