TextureCacheBase: Support loading custom mipmaps.

This commit is contained in:
NeoBrainX
2012-05-12 14:31:38 +02:00
parent a5e68ab10e
commit 41d37ab0a0
4 changed files with 71 additions and 17 deletions

View File

@ -25,7 +25,8 @@
namespace HiresTextures
{
void Init(const char *gameCode);
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, int texformat, u8 *data);
bool HiresTexExists(const char *filename);
PC_TexFormat GetHiresTex(const char *fileName, unsigned int *pWidth, unsigned int *pHeight, unsigned int *required_size, int texformat, unsigned int data_size, u8 *data);
};