Common: Move DebugInterface.h into Core

The base DebugInterface now depends on the Core's CPUThreadGuard, and
utilities in Common shouldn't be depending on Core facilities. So, we
can move this into the core library instead.
This commit is contained in:
Lioncash
2023-06-12 10:27:37 -04:00
parent 3ce06ae202
commit 41df38cb7c
9 changed files with 37 additions and 45 deletions

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@ -36,7 +36,6 @@ add_library(common
Debug/Threads.h Debug/Threads.h
Debug/Watches.cpp Debug/Watches.cpp
Debug/Watches.h Debug/Watches.h
DebugInterface.h
DynamicLibrary.cpp DynamicLibrary.cpp
DynamicLibrary.h DynamicLibrary.h
ENet.cpp ENet.cpp

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@ -61,6 +61,7 @@ add_library(core
CoreTiming.h CoreTiming.h
Debugger/CodeTrace.cpp Debugger/CodeTrace.cpp
Debugger/CodeTrace.h Debugger/CodeTrace.h
Debugger/DebugInterface.h
Debugger/Debugger_SymbolMap.cpp Debugger/Debugger_SymbolMap.cpp
Debugger/Debugger_SymbolMap.h Debugger/Debugger_SymbolMap.h
Debugger/Dump.cpp Debugger/Dump.cpp

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@ -4,6 +4,7 @@
#pragma once #pragma once
#include <cstddef> #include <cstddef>
#include <optional>
#include <string> #include <string>
#include <vector> #include <vector>
@ -19,10 +20,7 @@ struct Watch;
namespace Core namespace Core
{ {
class CPUThreadGuard; class CPUThreadGuard;
} // namespace Core
namespace Common
{
class DebugInterface class DebugInterface
{ {
protected: protected:
@ -31,8 +29,8 @@ protected:
public: public:
// Watches // Watches
virtual std::size_t SetWatch(u32 address, std::string name = "") = 0; virtual std::size_t SetWatch(u32 address, std::string name = "") = 0;
virtual const Debug::Watch& GetWatch(std::size_t index) const = 0; virtual const Common::Debug::Watch& GetWatch(std::size_t index) const = 0;
virtual const std::vector<Debug::Watch>& GetWatches() const = 0; virtual const std::vector<Common::Debug::Watch>& GetWatches() const = 0;
virtual void UnsetWatch(u32 address) = 0; virtual void UnsetWatch(u32 address) = 0;
virtual void UpdateWatch(std::size_t index, u32 address, std::string name) = 0; virtual void UpdateWatch(std::size_t index, u32 address, std::string name) = 0;
virtual void UpdateWatchAddress(std::size_t index, u32 address) = 0; virtual void UpdateWatchAddress(std::size_t index, u32 address) = 0;
@ -47,28 +45,27 @@ public:
virtual void ClearWatches() = 0; virtual void ClearWatches() = 0;
// Memory Patches // Memory Patches
virtual void SetPatch(const Core::CPUThreadGuard& guard, u32 address, u32 value) = 0; virtual void SetPatch(const CPUThreadGuard& guard, u32 address, u32 value) = 0;
virtual void SetPatch(const Core::CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0; virtual void SetPatch(const CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0;
virtual void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address, u32 value) = 0; virtual void SetFramePatch(const CPUThreadGuard& guard, u32 address, u32 value) = 0;
virtual void SetFramePatch(const Core::CPUThreadGuard& guard, u32 address, virtual void SetFramePatch(const CPUThreadGuard& guard, u32 address, std::vector<u8> value) = 0;
std::vector<u8> value) = 0; virtual const std::vector<Common::Debug::MemoryPatch>& GetPatches() const = 0;
virtual const std::vector<Debug::MemoryPatch>& GetPatches() const = 0; virtual void UnsetPatch(const CPUThreadGuard& guard, u32 address) = 0;
virtual void UnsetPatch(const Core::CPUThreadGuard& guard, u32 address) = 0; virtual void EnablePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
virtual void EnablePatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0; virtual void DisablePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
virtual void DisablePatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0;
virtual bool HasEnabledPatch(u32 address) const = 0; virtual bool HasEnabledPatch(u32 address) const = 0;
virtual void RemovePatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0; virtual void RemovePatch(const CPUThreadGuard& guard, std::size_t index) = 0;
virtual void ClearPatches(const Core::CPUThreadGuard& guard) = 0; virtual void ClearPatches(const CPUThreadGuard& guard) = 0;
virtual void ApplyExistingPatch(const Core::CPUThreadGuard& guard, std::size_t index) = 0; virtual void ApplyExistingPatch(const CPUThreadGuard& guard, std::size_t index) = 0;
// Threads // Threads
virtual Debug::Threads GetThreads(const Core::CPUThreadGuard& guard) const = 0; virtual Common::Debug::Threads GetThreads(const CPUThreadGuard& guard) const = 0;
virtual std::string Disassemble(const Core::CPUThreadGuard* /*guard*/, u32 /*address*/) const virtual std::string Disassemble(const CPUThreadGuard* /*guard*/, u32 /*address*/) const
{ {
return "NODEBUGGER"; return "NODEBUGGER";
} }
virtual std::string GetRawMemoryString(const Core::CPUThreadGuard& /*guard*/, int /*memory*/, virtual std::string GetRawMemoryString(const CPUThreadGuard& /*guard*/, int /*memory*/,
u32 /*address*/) const u32 /*address*/) const
{ {
return "NODEBUGGER"; return "NODEBUGGER";
@ -82,20 +79,17 @@ public:
virtual void ClearAllMemChecks() {} virtual void ClearAllMemChecks() {}
virtual bool IsMemCheck(u32 /*address*/, size_t /*size*/) const { return false; } virtual bool IsMemCheck(u32 /*address*/, size_t /*size*/) const { return false; }
virtual void ToggleMemCheck(u32 /*address*/, bool /*read*/, bool /*write*/, bool /*log*/) {} virtual void ToggleMemCheck(u32 /*address*/, bool /*read*/, bool /*write*/, bool /*log*/) {}
virtual u32 ReadMemory(const Core::CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; } virtual u32 ReadMemory(const CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; }
virtual void WriteExtraMemory(const Core::CPUThreadGuard& /*guard*/, int /*memory*/, virtual void WriteExtraMemory(const CPUThreadGuard& /*guard*/, int /*memory*/, u32 /*value*/,
u32 /*value*/, u32 /*address*/) u32 /*address*/)
{ {
} }
virtual u32 ReadExtraMemory(const Core::CPUThreadGuard& /*guard*/, int /*memory*/, virtual u32 ReadExtraMemory(const CPUThreadGuard& /*guard*/, int /*memory*/,
u32 /*address*/) const u32 /*address*/) const
{ {
return 0; return 0;
} }
virtual u32 ReadInstruction(const Core::CPUThreadGuard& /*guard*/, u32 /*address*/) const virtual u32 ReadInstruction(const CPUThreadGuard& /*guard*/, u32 /*address*/) const { return 0; }
{
return 0;
}
virtual std::optional<u32> virtual std::optional<u32>
GetMemoryAddressFromInstruction(const std::string& /*instruction*/) const GetMemoryAddressFromInstruction(const std::string& /*instruction*/) const
{ {
@ -105,11 +99,11 @@ public:
virtual void SetPC(u32 /*address*/) {} virtual void SetPC(u32 /*address*/) {}
virtual void Step() {} virtual void Step() {}
virtual void RunToBreakpoint() {} virtual void RunToBreakpoint() {}
virtual u32 GetColor(const Core::CPUThreadGuard* /*guard*/, u32 /*address*/) const virtual u32 GetColor(const CPUThreadGuard* /*guard*/, u32 /*address*/) const
{ {
return 0xFFFFFFFF; return 0xFFFFFFFF;
} }
virtual std::string GetDescription(u32 /*address*/) const = 0; virtual std::string GetDescription(u32 /*address*/) const = 0;
virtual void Clear(const Core::CPUThreadGuard& guard) = 0; virtual void Clear(const CPUThreadGuard& guard) = 0;
}; };
} // namespace Common } // namespace Core

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@ -9,7 +9,7 @@
#include "Common/Debug/MemoryPatches.h" #include "Common/Debug/MemoryPatches.h"
#include "Common/Debug/Watches.h" #include "Common/Debug/Watches.h"
#include "Common/DebugInterface.h" #include "Core/Debugger/DebugInterface.h"
#include "Core/NetworkCaptureLogger.h" #include "Core/NetworkCaptureLogger.h"
namespace Core namespace Core
@ -33,7 +33,7 @@ private:
// wrapper between disasm control and Dolphin debugger // wrapper between disasm control and Dolphin debugger
class PPCDebugInterface final : public Common::DebugInterface class PPCDebugInterface final : public Core::DebugInterface
{ {
public: public:
explicit PPCDebugInterface(Core::System& system); explicit PPCDebugInterface(Core::System& system);

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@ -10,9 +10,9 @@
#include <vector> #include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/DebugInterface.h"
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/Debugger/DebugInterface.h"
#include "Core/PowerPC/Expression.h" #include "Core/PowerPC/Expression.h"
#include "Core/PowerPC/JitInterface.h" #include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/MMU.h" #include "Core/PowerPC/MMU.h"
@ -365,7 +365,7 @@ bool MemChecks::OverlapsMemcheck(u32 address, u32 length) const
}); });
} }
bool TMemCheck::Action(Core::System& system, Common::DebugInterface* debug_interface, u64 value, bool TMemCheck::Action(Core::System& system, Core::DebugInterface* debug_interface, u64 value,
u32 addr, bool write, size_t size, u32 pc) u32 addr, bool write, size_t size, u32 pc)
{ {
if (!is_enabled) if (!is_enabled)

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@ -11,7 +11,7 @@
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Core/PowerPC/Expression.h" #include "Core/PowerPC/Expression.h"
namespace Common namespace Core
{ {
class DebugInterface; class DebugInterface;
} }
@ -49,7 +49,7 @@ struct TMemCheck
std::optional<Expression> condition; std::optional<Expression> condition;
// returns whether to break // returns whether to break
bool Action(Core::System& system, Common::DebugInterface* debug_interface, u64 value, u32 addr, bool Action(Core::System& system, Core::DebugInterface* debug_interface, u64 value, u32 addr,
bool write, size_t size, u32 pc); bool write, size_t size, u32 pc);
}; };

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@ -19,6 +19,7 @@
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/StringUtil.h" #include "Common/StringUtil.h"
#include "Core/Core.h" #include "Core/Core.h"
#include "Core/Debugger/DebugInterface.h"
#include "Core/PowerPC/MMU.h" #include "Core/PowerPC/MMU.h"
#include "Core/PowerPC/PPCAnalyst.h" #include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PowerPC.h" #include "Core/PowerPC/PowerPC.h"

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@ -3,19 +3,16 @@
#pragma once #pragma once
#include <map>
#include <string> #include <string>
#include <vector>
#include "Common/CommonTypes.h" #include "Common/CommonTypes.h"
#include "Common/SymbolDB.h" #include "Common/SymbolDB.h"
#include "Core/Debugger/PPCDebugInterface.h"
namespace Core namespace Core
{ {
class CPUThreadGuard; class CPUThreadGuard;
} class DebugInterface;
} // namespace Core
// This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later. // This has functionality overlapping Debugger_Symbolmap. Should merge that stuff in here later.
class PPCSymbolDB : public Common::SymbolDB class PPCSymbolDB : public Common::SymbolDB
@ -44,7 +41,7 @@ public:
void LogFunctionCall(u32 addr); void LogFunctionCall(u32 addr);
private: private:
Common::DebugInterface* debugger; Core::DebugInterface* debugger;
}; };
extern PPCSymbolDB g_symbolDB; extern PPCSymbolDB g_symbolDB;

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@ -39,7 +39,6 @@
<ClInclude Include="Common\Debug\MemoryPatches.h" /> <ClInclude Include="Common\Debug\MemoryPatches.h" />
<ClInclude Include="Common\Debug\Threads.h" /> <ClInclude Include="Common\Debug\Threads.h" />
<ClInclude Include="Common\Debug\Watches.h" /> <ClInclude Include="Common\Debug\Watches.h" />
<ClInclude Include="Common\DebugInterface.h" />
<ClInclude Include="Common\DynamicLibrary.h" /> <ClInclude Include="Common\DynamicLibrary.h" />
<ClInclude Include="Common\ENet.h" /> <ClInclude Include="Common\ENet.h" />
<ClInclude Include="Common\EnumFormatter.h" /> <ClInclude Include="Common\EnumFormatter.h" />
@ -191,6 +190,7 @@
<ClInclude Include="Core\Core.h" /> <ClInclude Include="Core\Core.h" />
<ClInclude Include="Core\CoreTiming.h" /> <ClInclude Include="Core\CoreTiming.h" />
<ClInclude Include="Core\Debugger\CodeTrace.h" /> <ClInclude Include="Core\Debugger\CodeTrace.h" />
<ClInclude Include="Core\Debugger\DebugInterface.h" />
<ClInclude Include="Core\Debugger\Debugger_SymbolMap.h" /> <ClInclude Include="Core\Debugger\Debugger_SymbolMap.h" />
<ClInclude Include="Core\Debugger\Dump.h" /> <ClInclude Include="Core\Debugger\Dump.h" />
<ClInclude Include="Core\Debugger\GCELF.h" /> <ClInclude Include="Core\Debugger\GCELF.h" />