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https://github.com/dolphin-emu/dolphin.git
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NetPlay: add one click host
Add a context menu entry in main game list to host a netplay game
based on saved settings.
Original commit:
commit 91aaa958e6
Author: Aestek <thib.gilles@gmail.com>
Date: Sun Jul 24 14:51:37 2016 +0200
This commit is contained in:
142
Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp
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142
Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp
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// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "NetPlayLauncher.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "DolphinWX/WxUtils.h"
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#include "NetWindow.h"
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bool NetPlayLauncher::Host(const NetPlayHostConfig& config)
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{
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NetPlayDialog*& npd = NetPlayDialog::GetInstance();
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NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
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if (npd)
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{
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WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
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return false;
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}
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netplay_server = new NetPlayServer(config.listen_port, config.use_traversal,
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config.traversal_host, config.traversal_port);
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if (!netplay_server->is_connected)
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{
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WxUtils::ShowErrorDialog(
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_("Failed to listen. Is another instance of the NetPlay server running?"));
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return false;
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}
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netplay_server->ChangeGame(config.game_name);
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#ifdef USE_UPNP
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if (config.forward_port)
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{
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netplay_server->TryPortmapping(config.listen_port);
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}
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#endif
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npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, config.game_name, true);
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NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
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netplay_client =
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new NetPlayClient("127.0.0.1", netplay_server->GetPort(), npd, config.player_name, false,
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config.traversal_host, config.traversal_port);
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if (netplay_client->IsConnected())
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{
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npd->Show();
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netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
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return true;
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}
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else
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{
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npd->Destroy();
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return false;
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}
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}
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bool NetPlayLauncher::Join(const NetPlayJoinConfig& config)
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{
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NetPlayDialog*& npd = NetPlayDialog::GetInstance();
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NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
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npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, "", false);
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std::string host;
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if (config.use_traversal)
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host = config.connect_hash_code;
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else
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host = config.connect_host;
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netplay_client =
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new NetPlayClient(host, config.connect_port, npd, config.player_name, config.use_traversal,
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config.traversal_host, config.traversal_port);
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if (netplay_client->IsConnected())
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{
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npd->Show();
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return true;
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}
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else
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{
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npd->Destroy();
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return false;
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}
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}
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const std::string NetPlayLaunchConfig::DEFAULT_TRAVERSAL_HOST = "stun.dolphin-emu.org";
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const u16 NetPlayLaunchConfig::DEFAULT_TRAVERSAL_PORT = 6262;
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const u16 NetPlayHostConfig::DEFAULT_LISTEN_PORT = 2626;
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std::string NetPlayLaunchConfig::GetTraversalHostFromIniConfig(IniFile::Section& netplay_section)
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{
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std::string host;
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netplay_section.Get("TraversalServer", &host, DEFAULT_TRAVERSAL_HOST);
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host = StripSpaces(host);
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if (host.empty())
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return DEFAULT_TRAVERSAL_HOST;
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return host;
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}
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u16 NetPlayLaunchConfig::GetTraversalPortFromIniConfig(IniFile::Section& netplay_section)
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{
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std::string port_str;
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unsigned long port;
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netplay_section.Get("TraversalPort", &port_str, std::to_string(DEFAULT_TRAVERSAL_PORT));
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StrToWxStr(port_str).ToULong(&port);
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if (port == 0)
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port = DEFAULT_TRAVERSAL_PORT;
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return static_cast<u16>(port);
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}
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void NetPlayHostConfig::FromIniConfig(IniFile::Section& netplay_section)
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{
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std::string traversal_choice_setting;
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netplay_section.Get("TraversalChoice", &traversal_choice_setting, "direct");
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use_traversal = traversal_choice_setting == "traversal";
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if (!use_traversal)
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{
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unsigned long lport = 0;
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std::string port_setting;
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netplay_section.Get("HostPort", &port_setting, std::to_string(DEFAULT_LISTEN_PORT));
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StrToWxStr(port_setting).ToULong(&lport);
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listen_port = static_cast<u16>(lport);
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}
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else
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{
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traversal_port = GetTraversalPortFromIniConfig(netplay_section);
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traversal_host = GetTraversalHostFromIniConfig(netplay_section);
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}
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}
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