Qt/GameConfigWidget: Rename m_enable_fast_disc to m_emulate_disc_speed

This commit is contained in:
Martino Fontana 2023-07-24 20:51:02 +02:00
parent 0892998af1
commit 41f81aca69
2 changed files with 11 additions and 10 deletions

View File

@ -88,7 +88,7 @@ void GameConfigWidget::CreateWidgets()
m_enable_mmu = new QCheckBox(tr("Enable MMU"));
m_enable_fprf = new QCheckBox(tr("Enable FPRF"));
m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread"));
m_enable_fast_disc = new QCheckBox(tr("Emulate Disc Speed"));
m_emulate_disc_speed = new QCheckBox(tr("Emulate Disc Speed"));
m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)"));
m_deterministic_dual_core = new QComboBox;
@ -102,15 +102,16 @@ void GameConfigWidget::CreateWidgets()
"games. (ON = Compatible, OFF = Fast)"));
m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes "
"in Dual core mode. (ON = Compatible, OFF = Fast)"));
m_enable_fast_disc->setToolTip(tr("Enable emulated disc speed. Disabling this can cause crashes "
"and other problems in some games. "
"(ON = Compatible, OFF = Unlocked)"));
m_emulate_disc_speed->setToolTip(
tr("Enable emulated disc speed. Disabling this can cause crashes "
"and other problems in some games. "
"(ON = Compatible, OFF = Unlocked)"));
core_layout->addWidget(m_enable_dual_core, 0, 0);
core_layout->addWidget(m_enable_mmu, 1, 0);
core_layout->addWidget(m_enable_fprf, 2, 0);
core_layout->addWidget(m_sync_gpu, 3, 0);
core_layout->addWidget(m_enable_fast_disc, 4, 0);
core_layout->addWidget(m_emulate_disc_speed, 4, 0);
core_layout->addWidget(m_use_dsp_hle, 5, 0);
core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0);
core_layout->addWidget(m_deterministic_dual_core, 6, 1);
@ -160,7 +161,7 @@ void GameConfigWidget::CreateWidgets()
general_layout->addWidget(m_refresh_config, 1, 0, 1, -1);
for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows})
item->setTristate(true);
auto* general_widget = new QWidget;
@ -207,7 +208,7 @@ void GameConfigWidget::ConnectWidgets()
connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings);
for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu,
m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows})
m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows})
connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings);
connect(m_deterministic_dual_core, qOverload<int>(&QComboBox::currentIndexChanged), this,
@ -276,7 +277,7 @@ void GameConfigWidget::LoadSettings()
LoadCheckBox(m_enable_mmu, "Core", "MMU");
LoadCheckBox(m_enable_fprf, "Core", "FPRF");
LoadCheckBox(m_sync_gpu, "Core", "SyncGPU");
LoadCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed", true);
LoadCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
std::string determinism_mode;
@ -326,7 +327,7 @@ void GameConfigWidget::SaveSettings()
SaveCheckBox(m_enable_mmu, "Core", "MMU");
SaveCheckBox(m_enable_fprf, "Core", "FPRF");
SaveCheckBox(m_sync_gpu, "Core", "SyncGPU");
SaveCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed", true);
SaveCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true);
SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE");
int determinism_num = m_deterministic_dual_core->currentIndex();

View File

@ -50,7 +50,7 @@ private:
QCheckBox* m_enable_mmu;
QCheckBox* m_enable_fprf;
QCheckBox* m_sync_gpu;
QCheckBox* m_enable_fast_disc;
QCheckBox* m_emulate_disc_speed;
QCheckBox* m_use_dsp_hle;
QCheckBox* m_use_monoscopic_shadows;