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OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,6 +46,9 @@
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window, however, I didn't seem to need this any more */
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//#define SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG
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// Build with playback rerecording options
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//#define SETUP_AVOID_OPENGL_SCREEN_MESSAGE_HANG
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// Build with playback rerecording options
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//#define RERECORDING
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