OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-22 06:47:27 +00:00
parent 2a94635523
commit 42101f0ce6
3 changed files with 9 additions and 1 deletions

View File

@ -20,6 +20,7 @@
#include "MemoryUtil.h"
#include "Thread.h"
#include "OpcodeDecoding.h"
#include "Setup.h"
#include "Fifo.h"
@ -107,7 +108,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
while (fifoStateRun)
{
#ifdef _WIN32
#if defined(_WIN32) && !defined(SETUP_AVOID_OPENGL_SCREEN_MESSAGE_HANG)
video_initialize.pPeekMessages();
#endif
if (_fifo.CPReadWriteDistance == 0)