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OpenGL: Added a Setup.h option to avoid another annoying WaitForSingleObject() hanging. WaitForSingleObject() in Fifo_ExitLoop() would hang the thread it was waiting for when it arrived at Callback_PeekMessages(). Can't these waiting loops be replaced by a timer somehow? They are pretty ineffective if they hang the loop they are waiting for all the time.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2359 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -20,6 +20,7 @@
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#include "MemoryUtil.h"
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#include "Thread.h"
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#include "OpcodeDecoding.h"
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#include "Setup.h"
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#include "Fifo.h"
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@ -107,7 +108,7 @@ void Fifo_EnterLoop(const SVideoInitialize &video_initialize)
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while (fifoStateRun)
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{
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#ifdef _WIN32
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#if defined(_WIN32) && !defined(SETUP_AVOID_OPENGL_SCREEN_MESSAGE_HANG)
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video_initialize.pPeekMessages();
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#endif
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if (_fifo.CPReadWriteDistance == 0)
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