Refactor AchievementsWindow::UpdateData to take a partial update parameter

UpdateData in AchievementsWindow now only updates the components being requested, massively improving the window's performance. The parameter is UpdatedItems in AchievementManager, which tracks which portions of the system have been updated for every update callback.
This commit is contained in:
LillyJadeKatrin
2024-03-09 20:18:40 -05:00
parent fa2210f80d
commit 4214c301ef
8 changed files with 88 additions and 48 deletions

View File

@ -61,9 +61,9 @@ void AchievementManager::SetUpdateCallback(UpdateCallback callback)
m_update_callback = std::move(callback);
if (!m_update_callback)
m_update_callback = [] {};
m_update_callback = [](UpdatedItems) {};
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
}
void AchievementManager::Login(const std::string& password)
@ -147,22 +147,26 @@ bool AchievementManager::IsGameLoaded() const
void AchievementManager::FetchPlayerBadge()
{
FetchBadge(&m_player_badge, RC_IMAGE_TYPE_USER, [](const AchievementManager& manager) {
auto* user_info = rc_client_get_user_info(manager.m_client);
if (!user_info)
return std::string("");
return std::string(user_info->display_name);
});
FetchBadge(&m_player_badge, RC_IMAGE_TYPE_USER,
[](const AchievementManager& manager) {
auto* user_info = rc_client_get_user_info(manager.m_client);
if (!user_info)
return std::string("");
return std::string(user_info->display_name);
},
{.player_icon = true});
}
void AchievementManager::FetchGameBadges()
{
FetchBadge(&m_game_badge, RC_IMAGE_TYPE_GAME, [](const AchievementManager& manager) {
auto* game_info = rc_client_get_game_info(manager.m_client);
if (!game_info)
return std::string("");
return std::string(game_info->badge_name);
});
FetchBadge(&m_game_badge, RC_IMAGE_TYPE_GAME,
[](const AchievementManager& manager) {
auto* game_info = rc_client_get_game_info(manager.m_client);
if (!game_info)
return std::string("");
return std::string(game_info->badge_name);
},
{.game_icon = true});
if (!rc_client_has_achievements(m_client))
return;
@ -188,7 +192,8 @@ void AchievementManager::FetchGameBadges()
return std::string("");
return std::string(
rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
});
},
{.achievements = {achievement_id}});
FetchBadge(
&m_locked_badges[achievement_id], RC_IMAGE_TYPE_ACHIEVEMENT_LOCKED,
[achievement_id](const AchievementManager& manager) {
@ -196,7 +201,8 @@ void AchievementManager::FetchGameBadges()
return std::string("");
return std::string(
rc_client_get_achievement_info(manager.m_client, achievement_id)->badge_name);
});
},
{.achievements = {achievement_id}});
}
}
rc_client_destroy_achievement_list(achievement_list);
@ -226,7 +232,7 @@ void AchievementManager::DoFrame()
GenerateRichPresence(Core::CPUThreadGuard{*m_system});
m_queue.EmplaceItem([this] { PingRichPresence(m_rich_presence); });
m_last_ping_time = current_time;
m_update_callback();
m_update_callback(UpdatedItems{.rich_presence = true});
}
}
@ -394,13 +400,13 @@ void AchievementManager::SetDisabled(bool disable)
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been disabled.");
OSD::AddMessage("Please close all games to re-enable achievements.", OSD::Duration::VERY_LONG,
OSD::Color::RED);
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
}
if (previously_disabled && !disable)
{
INFO_LOG_FMT(ACHIEVEMENTS, "Achievement Manager has been re-enabled.");
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
}
};
@ -481,7 +487,7 @@ void AchievementManager::CloseGame()
}
}
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
INFO_LOG_FMT(ACHIEVEMENTS, "Game closed.");
}
@ -495,7 +501,7 @@ void AchievementManager::Logout()
Config::SetBaseOrCurrent(Config::RA_API_TOKEN, "");
}
m_update_callback();
m_update_callback(UpdatedItems{.all = true});
INFO_LOG_FMT(ACHIEVEMENTS, "Logged out from server.");
}
@ -655,7 +661,7 @@ void AchievementManager::LeaderboardEntriesCallback(int result, const char* erro
memcpy(map_entry.score.data(), response_entry.display, FORMAT_SIZE);
map_entry.rank = response_entry.rank;
}
AchievementManager::GetInstance().m_update_callback();
AchievementManager::GetInstance().m_update_callback({.leaderboards = {leaderboard_id}});
}
void AchievementManager::GenerateRichPresence(const Core::CPUThreadGuard& guard)
@ -701,6 +707,7 @@ void AchievementManager::LoadGameCallback(int result, const char* error_message,
AchievementManager::GetInstance().FetchGameBadges();
AchievementManager::GetInstance().m_system = &Core::System::GetInstance();
AchievementManager::GetInstance().m_update_callback({.all = true});
}
void AchievementManager::DisplayWelcomeMessage()
@ -987,15 +994,17 @@ u32 AchievementManager::MemoryPeeker(u32 address, u8* buffer, u32 num_bytes, rc_
}
void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32 badge_type,
const AchievementManager::BadgeNameFunction function)
const AchievementManager::BadgeNameFunction function,
const UpdatedItems callback_data)
{
if (!m_client || !HasAPIToken() || !Config::Get(Config::RA_BADGES_ENABLED))
{
m_update_callback();
m_update_callback(callback_data);
return;
}
m_image_queue.EmplaceItem([this, badge, badge_type, function = std::move(function)] {
m_image_queue.EmplaceItem([this, badge, badge_type, function = std::move(function),
callback_data = std::move(callback_data)] {
std::string name_to_fetch;
{
std::lock_guard lg{m_lock};
@ -1019,7 +1028,7 @@ void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32
WARN_LOG_FMT(ACHIEVEMENTS, "RetroAchievements connection failed on image request.\n URL: {}",
api_request.url);
rc_api_destroy_request(&api_request);
m_update_callback();
m_update_callback(callback_data);
return;
}
@ -1036,7 +1045,7 @@ void AchievementManager::FetchBadge(AchievementManager::BadgeStatus* badge, u32
badge->badge = std::move(fetched_badge);
badge->name = std::move(name_to_fetch);
m_update_callback();
m_update_callback(callback_data);
});
}