Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2011-03-05 06:11:26 +00:00
parent a037ff2358
commit 423018f811
56 changed files with 918 additions and 835 deletions

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@ -47,9 +47,11 @@ void AOSound::SoundLoop()
while (!threadData)
{
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
soundCriticalSection.Enter();
{
std::lock_guard<std::mutex> lk(soundCriticalSection);
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
soundCriticalSection.Leave();
}
soundSyncEvent.Wait();
}
@ -58,8 +60,6 @@ void AOSound::SoundLoop()
bool AOSound::Start()
{
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
soundSyncEvent.Init();
thread = std::thread(std::mem_fun(&AOSound::SoundLoop), this);
return true;
@ -75,7 +75,8 @@ void AOSound::Stop()
threadData = 1;
soundSyncEvent.Set();
soundCriticalSection.Enter();
{
std::lock_guard<std::mutex> lk(soundCriticalSection);
thread.join();
if (device)
@ -84,9 +85,7 @@ void AOSound::Stop()
ao_shutdown();
device = NULL;
soundCriticalSection.Leave();
soundSyncEvent.Shutdown();
}
}
AOSound::~AOSound()

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@ -30,7 +30,7 @@ class AOSound : public SoundStream
{
#if defined(HAVE_AO) && HAVE_AO
std::thread thread;
Common::CriticalSection soundCriticalSection;
std::mutex soundCriticalSection;
Common::Event soundSyncEvent;
int buf_size;

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@ -119,8 +119,6 @@ void DSound::SoundLoop()
bool DSound::Start()
{
soundSyncEvent.Init();
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
return false;
if (hWnd)
@ -180,7 +178,5 @@ void DSound::Stop()
dsBuffer->Stop();
dsBuffer->Release();
ds->Release();
soundSyncEvent.Shutdown();
}

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@ -32,7 +32,7 @@ class DSound : public SoundStream
{
#ifdef _WIN32
std::thread thread;
Common::EventEx soundSyncEvent;
Common::Event soundSyncEvent;
void *hWnd;
IDirectSound8* ds;

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@ -32,8 +32,6 @@ bool OpenALStream::Start()
ALCdevice *pDevice = NULL;
bool bReturn = false;
soundSyncEvent.Init();
pDeviceList = new ALDeviceList();
if ((pDeviceList) && (pDeviceList->GetNumDevices()))
{
@ -92,8 +90,6 @@ void OpenALStream::Stop()
alcMakeContextCurrent(NULL);
alcDestroyContext(pContext);
alcCloseDevice(pDevice);
soundSyncEvent.Shutdown();
}
void OpenALStream::SetVolume(int volume)

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@ -63,7 +63,7 @@ public:
private:
std::thread thread;
Common::EventEx soundSyncEvent;
Common::Event soundSyncEvent;
short realtimeBuffer[OAL_MAX_SAMPLES * 2];
ALuint uiBuffers[OAL_NUM_BUFFERS];

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@ -22,10 +22,10 @@ struct StreamingVoiceContext : public IXAudio2VoiceCallback
{
IXAudio2SourceVoice* pSourceVoice;
CMixer *m_mixer;
Common::EventEx *soundSyncEvent;
Common::Event *soundSyncEvent;
short *xaBuffer;
StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::EventEx *pSyncEvent)
StreamingVoiceContext(IXAudio2 *pXAudio2, CMixer *pMixer, Common::Event *pSyncEvent)
{
m_mixer = pMixer;
@ -100,7 +100,6 @@ struct StreamingVoiceContext : public IXAudio2VoiceCallback
//
if( !pSourceVoice || !context) return;
//soundSyncEvent->Init();
//soundSyncEvent->Wait(); //sync
//soundSyncEvent->Spin(); //or tight sync
@ -123,8 +122,6 @@ StreamingVoiceContext* pVoiceContext = 0;
bool XAudio2::Start()
{
//soundSyncEvent.Init();
// XAudio2 init
CoInitializeEx(NULL, COINIT_MULTITHREADED);
HRESULT hr;
@ -207,5 +204,4 @@ void XAudio2::Stop()
safe_release(pXAudio2);
pMasteringVoice = NULL;
CoUninitialize();
//soundSyncEvent.Shutdown();
}

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@ -52,7 +52,7 @@ class XAudio2 : public SoundStream
IXAudio2MasteringVoice *pMasteringVoice;
IXAudio2SourceVoice *pSourceVoice;
Common::EventEx soundSyncEvent;
Common::Event soundSyncEvent;
float m_volume;