Do not directly store input sample rate, rather just store a divisor for that sample rate, with it using a fixed dividend of 54000000 * 2.

This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube.
Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
This commit is contained in:
CasualPokePlayer
2022-07-03 15:07:06 -07:00
parent edd89e343c
commit 4234b25682
11 changed files with 121 additions and 93 deletions

View File

@ -2,6 +2,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "AudioCommon/WaveFile.h"
#include "AudioCommon/Mixer.h"
#include <string>
@ -26,7 +27,7 @@ WaveFileWriter::~WaveFileWriter()
Stop();
}
bool WaveFileWriter::Start(const std::string& filename, unsigned int HLESampleRate)
bool WaveFileWriter::Start(const std::string& filename, u32 sample_rate_divisor)
{
// Ask to delete file
if (File::Exists(filename))
@ -65,7 +66,7 @@ bool WaveFileWriter::Start(const std::string& filename, unsigned int HLESampleRa
if (basename.empty())
SplitPath(filename, nullptr, &basename, nullptr);
current_sample_rate = HLESampleRate;
current_sample_rate_divisor = sample_rate_divisor;
// -----------------
// Write file header
@ -78,7 +79,7 @@ bool WaveFileWriter::Start(const std::string& filename, unsigned int HLESampleRa
Write(16); // size of fmt block
Write(0x00020001); // two channels, uncompressed
const u32 sample_rate = HLESampleRate;
const u32 sample_rate = Mixer::FIXED_SAMPLE_RATE_DIVIDEND / sample_rate_divisor;
Write(sample_rate);
Write(sample_rate * 2 * 2); // two channels, 16bit
@ -114,8 +115,8 @@ void WaveFileWriter::Write4(const char* ptr)
file.WriteBytes(ptr, 4);
}
void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count, int sample_rate,
int l_volume, int r_volume)
void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count,
u32 sample_rate_divisor, int l_volume, int r_volume)
{
if (!file)
ERROR_LOG_FMT(AUDIO, "WaveFileWriter - file not open.");
@ -148,14 +149,14 @@ void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count, int
conv_buffer[2 * i + 1] = conv_buffer[2 * i + 1] * r_volume / 256;
}
if (sample_rate != current_sample_rate)
if (sample_rate_divisor != current_sample_rate_divisor)
{
Stop();
file_index++;
std::ostringstream filename;
filename << File::GetUserPath(D_DUMPAUDIO_IDX) << basename << file_index << ".wav";
Start(filename.str(), sample_rate);
current_sample_rate = sample_rate;
Start(filename.str(), sample_rate_divisor);
current_sample_rate_divisor = sample_rate_divisor;
}
file.WriteBytes(conv_buffer.data(), count * 4);