FreeLook: update camera and manager to use a delta time for movement (in case we decide to move this somewhere else in the future)

This commit is contained in:
iwubcode
2021-03-17 20:51:35 -05:00
parent f1ce921844
commit 425ee13d35
3 changed files with 21 additions and 20 deletions

View File

@ -265,18 +265,18 @@ void FreeLookCamera::Rotate(const Common::Quaternion& amt)
void FreeLookCamera::IncreaseFovX(float fov)
{
m_fov_x += fov;
m_fov_x = std::clamp(m_fov_x, m_fov_step_size, m_fov_x);
m_fov_x = std::clamp(m_fov_x, m_min_fov_multiplier, m_fov_x);
}
void FreeLookCamera::IncreaseFovY(float fov)
{
m_fov_y += fov;
m_fov_y = std::clamp(m_fov_y, m_fov_step_size, m_fov_y);
m_fov_y = std::clamp(m_fov_y, m_min_fov_multiplier, m_fov_y);
}
float FreeLookCamera::GetFovStepSize() const
{
return m_fov_step_size;
return 1.5f;
}
void FreeLookCamera::Reset()
@ -287,14 +287,15 @@ void FreeLookCamera::Reset()
m_dirty = true;
}
void FreeLookCamera::ModifySpeed(float multiplier)
void FreeLookCamera::ModifySpeed(float amt)
{
m_speed *= multiplier;
m_speed += amt;
m_speed = std::clamp(m_speed, 0.0f, m_speed);
}
void FreeLookCamera::ResetSpeed()
{
m_speed = 1.0f;
m_speed = 60.0f;
}
float FreeLookCamera::GetSpeed() const