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FreeLook: update camera and manager to use a delta time for movement (in case we decide to move this somewhere else in the future)
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@ -78,8 +78,8 @@ private:
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std::optional<FreeLook::ControlType> m_current_type;
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std::unique_ptr<CameraController> m_camera_controller;
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float m_fov_step_size = 0.025f;
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float m_speed = 1.0f;
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float m_min_fov_multiplier = 0.025f;
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float m_speed = 60.0f;
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};
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extern FreeLookCamera g_freelook_camera;
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