Fix more header sorting issues in VideoBackends/ (now check-includes clean).

This commit is contained in:
Pierre Bourdon
2014-02-19 12:14:09 +01:00
parent 592ebc5262
commit 425f9dcd51
20 changed files with 46 additions and 50 deletions

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@ -3,11 +3,10 @@
// Refer to the license.txt file included.
#include "Common/StringUtil.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DTexture.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11
{

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@ -4,9 +4,9 @@
#pragma once
#include <dxgi.h>
#include <d3d11.h>
#include <d3dcompiler.h>
#include <dxgi.h>
#include <vector>
#include "Common/Common.h"

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@ -4,9 +4,9 @@
#include <sstream>
#include "VideoBackends/D3D/LineGeometryShader.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/LineGeometryShader.h"
#include "VideoCommon/VertexShaderGen.h"
namespace DX11

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@ -5,8 +5,8 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/TextureCache.h"

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@ -4,8 +4,8 @@
#pragma once
#include <map>
#include <d3d11.h>
#include <map>
#include "VideoCommon/PixelShaderGen.h"

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@ -8,8 +8,8 @@
#include "Common/Timer.h"
#include "Core/Core.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/Movie.h"

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@ -7,11 +7,10 @@
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/TextureEncoder.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/VideoConfig.h"