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Fix more header sorting issues in VideoBackends/ (now check-includes clean).
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@ -4,8 +4,8 @@
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/Globals.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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@ -6,15 +6,6 @@
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#include "DolphinWX/GLInterface/GLInterface.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
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#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_blend_func_extended.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_buffer_storage.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_debug_output.h"
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@ -29,9 +20,18 @@
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#include "VideoBackends/OGL/GLExtensions/ARB_uniform_buffer_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_vertex_array_object.h"
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#include "VideoBackends/OGL/GLExtensions/ARB_viewport_array.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_2.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_3.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_4.h"
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#include "VideoBackends/OGL/GLExtensions/gl_1_5.h"
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#include "VideoBackends/OGL/GLExtensions/gl_2_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_0.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_1.h"
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#include "VideoBackends/OGL/GLExtensions/gl_3_2.h"
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#include "VideoBackends/OGL/GLExtensions/KHR_debug.h"
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#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
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#include "VideoBackends/OGL/GLExtensions/NV_framebuffer_multisample_coverage.h"
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#include "VideoBackends/OGL/GLExtensions/NV_primitive_restart.h"
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namespace GLExtensions
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{
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@ -2,9 +2,9 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common/MemoryUtil.h"
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#include "Common/x64ABI.h"
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#include "Common/x64Emitter.h"
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#include "Common/MemoryUtil.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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@ -11,8 +11,8 @@
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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namespace OGL
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@ -4,8 +4,8 @@
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#pragma once
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#include "Core/ConfigManager.h"
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#include "Common/LinearDiskCache.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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@ -11,8 +11,8 @@
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@ -2,8 +2,8 @@
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#include <map>
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoBackends/OGL/Render.h"
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namespace OGL
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{
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@ -2,8 +2,8 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <fstream>
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#include <cmath>
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#include <fstream>
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#include <vector>
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#ifdef _WIN32
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