Merge pull request #11048 from AdmiralCurtiss/netplay-settings-boot-data

Netplay: Pass netplay settings via BootSessionData.
This commit is contained in:
Mai 2022-09-11 05:11:39 -04:00 committed by GitHub
commit 427dd75dfd
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GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 31 additions and 14 deletions

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@ -50,6 +50,7 @@ namespace fs = std::filesystem;
#include "Core/IOS/IOS.h" #include "Core/IOS/IOS.h"
#include "Core/IOS/IOSC.h" #include "Core/IOS/IOSC.h"
#include "Core/IOS/Uids.h" #include "Core/IOS/Uids.h"
#include "Core/NetPlayProto.h"
#include "Core/PatchEngine.h" #include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCAnalyst.h" #include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h" #include "Core/PowerPC/PPCSymbolDB.h"
@ -176,6 +177,16 @@ void BootSessionData::SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> f
m_wii_sync_cleanup = std::move(cleanup); m_wii_sync_cleanup = std::move(cleanup);
} }
const NetPlay::NetSettings* BootSessionData::GetNetplaySettings() const
{
return m_netplay_settings.get();
}
void BootSessionData::SetNetplaySettings(std::unique_ptr<NetPlay::NetSettings> netplay_settings)
{
m_netplay_settings = std::move(netplay_settings);
}
BootParameters::BootParameters(Parameters&& parameters_, BootSessionData boot_session_data_) BootParameters::BootParameters(Parameters&& parameters_, BootSessionData boot_session_data_)
: parameters(std::move(parameters_)), boot_session_data(std::move(boot_session_data_)) : parameters(std::move(parameters_)), boot_session_data(std::move(boot_session_data_))
{ {

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@ -39,6 +39,11 @@ struct RegionSetting
class BootExecutableReader; class BootExecutableReader;
namespace NetPlay
{
struct NetSettings;
}
enum class DeleteSavestateAfterBoot : u8 enum class DeleteSavestateAfterBoot : u8
{ {
No, No,
@ -71,6 +76,9 @@ public:
void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, std::vector<u64> titles, void SetWiiSyncData(std::unique_ptr<IOS::HLE::FS::FileSystem> fs, std::vector<u64> titles,
std::string redirect_folder, WiiSyncCleanupFunction cleanup); std::string redirect_folder, WiiSyncCleanupFunction cleanup);
const NetPlay::NetSettings* GetNetplaySettings() const;
void SetNetplaySettings(std::unique_ptr<NetPlay::NetSettings> netplay_settings);
private: private:
std::optional<std::string> m_savestate_path; std::optional<std::string> m_savestate_path;
DeleteSavestateAfterBoot m_delete_savestate = DeleteSavestateAfterBoot::No; DeleteSavestateAfterBoot m_delete_savestate = DeleteSavestateAfterBoot::No;
@ -79,6 +87,8 @@ private:
std::vector<u64> m_wii_sync_titles; std::vector<u64> m_wii_sync_titles;
std::string m_wii_sync_redirect_folder; std::string m_wii_sync_redirect_folder;
WiiSyncCleanupFunction m_wii_sync_cleanup; WiiSyncCleanupFunction m_wii_sync_cleanup;
std::unique_ptr<NetPlay::NetSettings> m_netplay_settings;
}; };
struct BootParameters struct BootParameters

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@ -86,9 +86,12 @@ bool BootCore(std::unique_ptr<BootParameters> boot, const WindowSystemInfo& wsi)
if (NetPlay::IsNetPlayRunning()) if (NetPlay::IsNetPlayRunning())
{ {
const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings(); const NetPlay::NetSettings* netplay_settings = boot->boot_session_data.GetNetplaySettings();
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings)); if (!netplay_settings)
StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave; return false;
Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(*netplay_settings));
StartUp.bCopyWiiSaveNetplay = netplay_settings->m_CopyWiiSave;
} }
else else
{ {

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@ -1725,6 +1725,8 @@ bool NetPlayClient::StartGame(const std::string& path)
if (File::Exists(redirect_path)) if (File::Exists(redirect_path))
File::DeleteDirRecursively(redirect_path); File::DeleteDirRecursively(redirect_path);
}); });
boot_session_data->SetNetplaySettings(std::make_unique<NetPlay::NetSettings>(m_net_settings));
m_dialog->BootGame(path, std::move(boot_session_data)); m_dialog->BootGame(path, std::move(boot_session_data));
UpdateDevices(); UpdateDevices();
@ -2574,12 +2576,6 @@ bool IsNetPlayRunning()
return netplay_client != nullptr; return netplay_client != nullptr;
} }
const NetSettings& GetNetSettings()
{
ASSERT(IsNetPlayRunning());
return netplay_client->GetNetSettings();
}
void SetSIPollBatching(bool state) void SetSIPollBatching(bool state)
{ {
s_si_poll_batching = state; s_si_poll_batching = state;
@ -2622,7 +2618,7 @@ std::string GetGBASavePath(int pad_num)
{ {
std::lock_guard lk(crit_netplay_client); std::lock_guard lk(crit_netplay_client);
if (!netplay_client || NetPlay::GetNetSettings().m_IsHosting) if (!netplay_client || netplay_client->GetNetSettings().m_IsHosting)
{ {
#ifdef HAS_LIBMGBA #ifdef HAS_LIBMGBA
std::string rom_path = Config::Get(Config::MAIN_GBA_ROM_PATHS[pad_num]); std::string rom_path = Config::Get(Config::MAIN_GBA_ROM_PATHS[pad_num]);
@ -2632,7 +2628,7 @@ std::string GetGBASavePath(int pad_num)
#endif #endif
} }
if (!NetPlay::GetNetSettings().m_SyncSaveData) if (!netplay_client->GetNetSettings().m_SyncSaveData)
return {}; return {};
return fmt::format("{}{}{}.sav", File::GetUserPath(D_GBAUSER_IDX), GBA_SAVE_NETPLAY, pad_num + 1); return fmt::format("{}{}{}.sav", File::GetUserPath(D_GBAUSER_IDX), GBA_SAVE_NETPLAY, pad_num + 1);

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@ -257,9 +257,6 @@ std::string GetPlayerMappingString(PlayerId pid, const PadMappingArray& pad_map,
const GBAConfigArray& gba_config, const GBAConfigArray& gba_config,
const PadMappingArray& wiimote_map); const PadMappingArray& wiimote_map);
bool IsNetPlayRunning(); bool IsNetPlayRunning();
// Precondition: A netplay client instance must be present. In other words,
// IsNetPlayRunning() must be true before calling this.
const NetSettings& GetNetSettings();
void SetSIPollBatching(bool state); void SetSIPollBatching(bool state);
void SendPowerButtonEvent(); void SendPowerButtonEvent();
bool IsSyncingAllWiiSaves(); bool IsSyncingAllWiiSaves();